And here we are again, having our pitchforks ready.
Maybe read the article for once. Nothing new about what happened there. We saw the same happening with the Switch 1 for years and nobody cared, but now it’s a thing because we’re all on the “screw greedy Nintendo” hype train.
Nintendo has a unique way to track pirates games via their cartridges’ UIDs. That’s nothing we should really be surprised about, given how long this system is around.
Maybe, just maybe, blame the seller of that copied game. In the end, Nintendo quickly reacted - again, read the bloody article.
Nintendo tracked the UID to a different Switch in a completely different geographic location logged in with a different account tied to a different bank card and still bricked it. Even Windows licenses aren’t that much of an asshole.
They haven’t bricked it, they disabled the online function. Something that all console manufacturers do in such cases for years, including Nintendo for the Switch 1.
The only news in this article is that Nintendo has awesome support. Everything else is just rage bait and half the internet is biting.
Online function is a very broad definition. User is basically left with a crippled version of what they had. No ability to update anything or download new games. Not much different from a brick.
Well technically, it was both, at least from their perspective. And as soon as they were contacted, the situation was resolved.
I’m not saying I wouldn’t be pissed if this happened to me, and I’m not saying I like the whole “we block your internet access” thing. But what I’m saying is that this is normal practice for decades (!!!) now for all console manufacturers, and that the only reason why this is a “news article” now is because “Nintendo = bad” clicks so damn well.
And on a side note, let’s please not forget that there was ONE reported case. One. Not a systemic issue, maybe even just a technical quirk.
Nintendo thought is was pirated. The original seller copied the game, then sold the original and kept the copy. Nintendo saw both copies running at the same time and disabled them both.
And here we are again, having our pitchforks ready.
Maybe read the article for once. Nothing new about what happened there. We saw the same happening with the Switch 1 for years and nobody cared, but now it’s a thing because we’re all on the “screw greedy Nintendo” hype train.
Nintendo has a unique way to track pirates games via their cartridges’ UIDs. That’s nothing we should really be surprised about, given how long this system is around.
Maybe, just maybe, blame the seller of that copied game. In the end, Nintendo quickly reacted - again, read the bloody article.
Nintendo tracked the UID to a different Switch in a completely different geographic location logged in with a different account tied to a different bank card and still bricked it. Even Windows licenses aren’t that much of an asshole.
They haven’t bricked it, they disabled the online function. Something that all console manufacturers do in such cases for years, including Nintendo for the Switch 1.
The only news in this article is that Nintendo has awesome support. Everything else is just rage bait and half the internet is biting.
Online function is a very broad definition. User is basically left with a crippled version of what they had. No ability to update anything or download new games. Not much different from a brick.
Per the article, it wasn’t a pirated game though, it was used. That’s the issue here.
They can be ban happy with pirates if they want, but banning people from being able to just swap games in real life is fuckin dumb.
Well technically, it was both, at least from their perspective. And as soon as they were contacted, the situation was resolved.
I’m not saying I wouldn’t be pissed if this happened to me, and I’m not saying I like the whole “we block your internet access” thing. But what I’m saying is that this is normal practice for decades (!!!) now for all console manufacturers, and that the only reason why this is a “news article” now is because “Nintendo = bad” clicks so damn well.
And on a side note, let’s please not forget that there was ONE reported case. One. Not a systemic issue, maybe even just a technical quirk.
I can’t think of a single console that normalized banning people for buying used games…except for switch 2. Wanna give some examples?
Banning people who play games they bought second hand most definitely is not an industry practice for decades for all console manufacturers.
Nintendo thought is was pirated. The original seller copied the game, then sold the original and kept the copy. Nintendo saw both copies running at the same time and disabled them both.
They don’t care. They’re on a mission. Let’s move on.