• Zahille7@lemmy.world
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    2 days ago

    Tbf I didn’t mind the RPG ones. I think Origins struck the better balance of having a linear story while still letting you build Bayek how you wanted.

    I liked Odyssey, but I didn’t really care for how there were multiple endings, because it doesn’t make sense from a narrative or lore standpoint. The Animus is supposed to show us the genetic memories of people who lived in the past, so shouldn’t everything that happens in the Animus actually have happened in the past? Why are there multiple choice endings, or discussions for that matter? Still, it was fun for the power fantasy it was.

    Valhalla was just too much.

    • Coelacanth@feddit.nu
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      2 days ago

      To be honest they kind of just gave up on the whole modern day angle, which I personally find a shame. But I agree with you, it makes no sense to have multiple endings given what the Animus is supposed to be. I mean, that’s the whole reason we were getting stuff like “Game Over: Ezio never killed civilians” earlier.