- cross-posted to:
- linux_gaming@lemmy.world
- cross-posted to:
- linux_gaming@lemmy.world
Finally someone who links to the original source and not to blog spam!
Or worse, a Twitter post
Or worse, a Twitter post
If the original source is a Twitter post, its text should be quoted as the headline and either a screenshot or a Nitter.net link attached. The original source should almost always be preferable.
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Yeah, they’ll never give you up…
Did valve just release the first Linux distro with HDR?
Well, technically they’re only about to, as this is the preview version.
Interesting, I didnt think the lcd would have supported hdr
Patch notes says “HDR can now be enabled in Display Settings if supported by the external display.”
Ohh wow… Is this the first proper Linux HDR implementation?
Hopefully it spreads to desktop too
There was a HDR hackfest earlier this year. A couple of reports from after the event if you’re interested https://emersion.fr/blog/2023/hdr-hackfest-wrap-up/ + https://blogs.gnome.org/shell-dev/2023/05/04/vivid-colors-in-brno/. It also got a brief mention in the System76 blog https://blog.system76.com/post/may-flowers-spring-cosmic-showers.
So it’s being worked on, and it seems all involved are trying to get it right - it sounds like gamescope on SteamOS doesn’t need to worry about solving all the problems that general purpose desktop compositors will have to.
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Getting everyone to agree on a single standard.
Desktop Linux had been a bit behind the others on display features due to the legacy of X. As everybody moves more to Wayland that better enables these sorts of things, they’re catching up.
If only Nvidia wasn’t being such a huge roadblock…
Yes that’s what the person above you asked 😃
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I just had to RMA mine in for this issue, still waiting for new unit. Hopefully this does really fix it.
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HDR can now be enabled in Display Settings if supported by the external display.
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VRR can now be enabled in Display Settings if supported by the USB-C adapter.
Excited for these two.
What VRR is useful for ?
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Great explanation, thank you!
Yeah I’m only now understanding this for the first time…
VRR is one of the best things to come to gaming in the last 10 years
Thanks for the explanation.
Interesting - I’d always thought that G-Sync etc meant the other way around. Thanks for the explanation!
You’re correct; AMD’s implementation is FreeSync and NVIDIA’s is G-Sync.
VRR is a terrible name for this. Something like “frame rate sync” sound much more appropriate.
Reduce tearing
Ok. Thanks
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Excited that we got native controls for undervolting!
It was pretty easy to add those options to the bios before, but it’s nice that it’s no longer necessary.
I wonder if we’ll get all the options, or if people will still have to use the bios script to unlock everything.
Not sure if it carried over or if it was included with the update, but I do still have the full suite. I was curious about this myself. The bios got wiped with the update, so I can only assume that it was included.
Nice, they added
flatpak-kcm
. No need to install Flat seal anymore.Also the sRGB gamut looks much better. No wonder people were complaining about the steam decks screen.
I’m dum plz explain why no need flatseal
You can now configure Flatpak app permissions via KDE System Settings -> Applications -> Flatpak Permission Settings. It basically does the same thing that Flatseal does, except it now comes out of the box. No need to install a separate app.
Gubai flatseal
HDR support is crazy!!!
If only my usb-c dock supported it hahaha. Any alternatives to the official dock to get this kind of support?
Oh god, I’m so excited!
The biggest thing I want is a keyboard I can use via the controller, even if I have to learn new bindings.
That seems like something a third party company like 8bitdo or Gulikit would have business creating, and they likely wouldn’t do a bad job.
Im positive theres one already, i use an xbox 360 controller to control my arch desktop and it has a keyboard using the steam controller config
same here! I’m a huge fan of MessagEase, a keyboard specifically made for the cell phone touch screen form factor. I think Valve used to dabble in something like this for the controller form factor, the ‘daisy’ or whatever? I think that should absolutely make a comeback, typing with touchpads is a short-term solution but with all the buttons and analogs on a modern controller, we should really have more keyboard options! Maybe something like each stick has 8 positions, and holding any combo of left-stick + right-stick gives one of 64 virtual ‘keys’, which you can click with the triggers, and the bumpers let you swap between different alphabets.
yeah some are really good. if it has a keyboard that was functional it would literally be a mobile PC
You can also just get an actual Bluetooth keyboard and it should just work.
Can’t find the voltage offset settings in the BIOS. Where are they?