• Pratai@lemmy.ca
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    1 year ago

    Imagine relying on free labor to fix your broken ass game, and then having people defend you when called out for making a boring game that relies on free labor for content.

    • conciselyverbose@kbin.social
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      1 year ago

      Imagine thinking that what is very probably the most hand-crafted content ever in a 3D game, with one of the broadest variety of choices for anything close to that scale, is a game lacking content.

        • conciselyverbose@kbin.social
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          1 year ago

          It’s not an opinion. If you ignore straight procedural generation with no human input like no man’s sky, Starfield is very probably the biggest 3D game ever made. The fact that it’s an absolutely massive game isn’t debatable in any way.

          Nobody who’s played it is making the ridiculous claim that they ran out of content. It’s fundamentally not possible for “relying on mods for content” to be in good faith.

          • glimpseintotheshit@sh.itjust.works
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            1 year ago

            I’m glad you enjoy the game but compared to the level of detail and polish Read Dead 2 had five years ago Starfield feels straight up antiquated imo

            • conciselyverbose@kbin.social
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              1 year ago

              Red dead 2 is obscenely tiny by comparison.

              Literally everything about game development is a trade off. It’s not possible to make a game at 5% of Starfield’s scale as polished as a rockstar game. The difference in scale is too massive.

              The scope of Bethesda games is a huge part of the point. Nobody else makes anything similar to what they offer.

            • conciselyverbose@kbin.social
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              1 year ago

              BG3 is a top down CRPG. Having 3D assets and being a 3D game with full 3D movement aren’t the same thing.

              And whether it’s more content is debatable. There’s more pure story and production, with a lot of branching, but the overall amount of space (not counting Starfield’s use of negative space because of the setting) is significantly smaller. And even in terms of total number of quest lines, Starfield has a lot. Which you can get more time out of is all about personal preference. There will be people with 1000 hours in both, easy.

      • conciselyverbose@kbin.social
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        1 year ago

        Or what an engine is lol.

        UE5 is “the same engine” iterated on in the same way Bethesda’s is, there are plenty of games using UE that don’t run well, and it would take plenty of custom work to build to Bethesda’s scale using it.