- cross-posted to:
- PCGaming@kbin.social
- cross-posted to:
- PCGaming@kbin.social
HOLY FUCK I AM SO FUCKING HARD
…small concern though: I currently use the rail planner a lot, usually to map out how I want my outposts to look at long distances. If the rail planner, particularly shift + click, is actively looking for rails to snap to, I hope it won’t greedily try to snap to rails I don’t want it to. I’m sure the devs already have this considered, but I just want to make sure that if I have multi-layer train crossings, and I’m trying to plan them out before I actually build them, that I’m able to path out rails behind an elevated rail without the rail planner assuming I want the rail to connect to the elevated rail. I hope that won’t be an annoying issue.
Holy crap finally, multilevel railway!
Best money I’ve ever spent on a game
Best money I’m ever going to spend on an expansion
I guess I should learn how to use rails now
Between this and the new more flexible curves rail spaghetti is going to be off the chain!
I’m guessing that you will need long-armed robots to un/load cargo from an elevated rail?
I think they said you can’t interact with trains on elevated rail at all, un/loading works only on ground level.
Fine with me. Dyspon sphere program does the whole build up instead of out thing and I don’t like it as much. I think satisfactory started the trend though.
Ah, bummer.