- cross-posted to:
- gamedev@programming.dev
- cross-posted to:
- gamedev@programming.dev
Writeup/video on a MIT licensed physics engine used in Horizon: forbidden west
direct links:
Jolt repository: https://github.com/jrouwe/JoltPhysics
An extension for the godot engine: https://github.com/godot-jolt/godot-jolt
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Jolt for Godot seems like a really solid option for physics heavy games. Godot’s built in physics aren’t bad, but its pretty easy to push them to their limits.
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