Roughly 1,800 people are being put out of work, but hey, at least the share price is going up.
Bring in a billion dollars of investor money.
Hire thousands and thousands of employees.
Spend way more than you bring in every year.
Hire some shitty CEO with a terrible track record. Pay him way too much money.
Become desperate for cash and think of ways to milk your users dry.
Get rid of bad CEO and pay him even more money.
Then when all that backfires and you’ve further tanked your reputation you go back to the drawing board and realize the only option to cut losses is to fire half your staff, or more.
And that’s the story of Unity3d.
And that’s the story of Unity3d.
Enshitification
That’s just a lemmy version of Reddit: “play stupid games”…
you ever notice that c suite never needs a reset?
Sometimes they do, but they usually have a golden parachute that makes it still a win for them.
Fun fact: gold makes for terrible parachute material.
Don’t tell the rich that, please.
Those 75% remaining are probably looking for new jobs.
I will not buy any games made in Unity after September 2023. I’m giving the devs who had projects going before then a grace period, but if you’re dumb enough to use Unity for a new game after the shit they pulled you’re too dumb to have my money.
Man, I’m already annoyed by every other game looking like Unreal. While the Unity style is also boring me out of my mind, having Unity commit seppuku does not help.
It absolutely does. Godot is growing a LOT. I see it frequently in my local game dev community.
I mean, yeah. At this rate, I expect Unreal to have close to a monopoly in a few years, when it comes to bigger, published games. And it’s required by law that monopolies turn into trash cans. Young devs will choose Godot rather than the trash can and at some point, we may come to a better duopoly than we have today. But it’s going to take a decade or more for that. I guess, I’m just tired…