Roughly 1,800 people are being put out of work, but hey, at least the share price is going up.

  • donuts@kbin.social
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    11 months ago

    Bring in a billion dollars of investor money.

    Hire thousands and thousands of employees.

    Spend way more than you bring in every year.

    Hire some shitty CEO with a terrible track record. Pay him way too much money.

    Become desperate for cash and think of ways to milk your users dry.

    Get rid of bad CEO and pay him even more money.

    Then when all that backfires and you’ve further tanked your reputation you go back to the drawing board and realize the only option to cut losses is to fire half your staff, or more.

    And that’s the story of Unity3d.

  • Captain Aggravated@sh.itjust.works
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    11 months ago

    I will not buy any games made in Unity after September 2023. I’m giving the devs who had projects going before then a grace period, but if you’re dumb enough to use Unity for a new game after the shit they pulled you’re too dumb to have my money.

  • Ephera@lemmy.ml
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    11 months ago

    Man, I’m already annoyed by every other game looking like Unreal. While the Unity style is also boring me out of my mind, having Unity commit seppuku does not help.

      • Ephera@lemmy.ml
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        11 months ago

        I mean, yeah. At this rate, I expect Unreal to have close to a monopoly in a few years, when it comes to bigger, published games. And it’s required by law that monopolies turn into trash cans. Young devs will choose Godot rather than the trash can and at some point, we may come to a better duopoly than we have today. But it’s going to take a decade or more for that. I guess, I’m just tired…