At least in Bethesda’s case, the bugs are rarely game-breaking. Must of them are just visual or physics bugs which can be amusing. If Starfield releases in a similar state to Skyrim’s launch, I’ll be happy.
Then again there was that one game-breaking bug on PS3 when your Skyrim save got too big. Hopefully we don’t have a repeat of that.
Personally, in retrospect, I feel like Bethesda games did less “push the boundaries” and more “spread the spill”.
Skyrim was always touted as this deep character development based game, but in terms of functional combat mechanics and interactability it felt wide as an ocean, but actual meaningful character development both personal and story driven, seems only as deep as a puddle.
physics bugs arent so amusing when it causes quest items to fall through the floor into the endless void of misery, forcing you to reload a save repeatedly until it decides to not phase through solid matter.
WE RESPECT THE LAWS OF PHYSICS IN THIS GOD DAMN HOUSE, GOD DAMNIT.
Yeah, I did that a lot. It does take you out of the experience though.
When it comes to Bethesda games I prefer to wait a few years until the modding community has matured and fixed everything. The games are usually not worth playing just by themselves.
Skyrim, until now, can’t really survive with characters past level 40. Doesn’t mean you can’t get to legendary level 100s, but you will have crashes along the way.
I don’t want Starfield to be as good.
I hope it will be better.
At least in Bethesda’s case, the bugs are rarely game-breaking. Must of them are just visual or physics bugs which can be amusing. If Starfield releases in a similar state to Skyrim’s launch, I’ll be happy.
Then again there was that one game-breaking bug on PS3 when your Skyrim save got too big. Hopefully we don’t have a repeat of that.
I almost like the bugs and feeling like Bethesda games are breaching at the seams because they made so much possible.
Personally, in retrospect, I feel like Bethesda games did less “push the boundaries” and more “spread the spill”.
Skyrim was always touted as this deep character development based game, but in terms of functional combat mechanics and interactability it felt wide as an ocean, but actual meaningful character development both personal and story driven, seems only as deep as a puddle.
I genuinely don’t understand the Hype skyrim gets, and I say that as someone who has played a shit ton of skyrim.
Skyrim is so simplified and boiled down compared to even oblivion.
physics bugs arent so amusing when it causes quest items to fall through the floor into the endless void of misery, forcing you to reload a save repeatedly until it decides to not phase through solid matter.
WE RESPECT THE LAWS OF PHYSICS IN THIS GOD DAMN HOUSE, GOD DAMNIT.
I had plenty of issues with quests and scripts not running when they should when I played through Skyrim the first time.
Might’ve been a PC thing though.
at least on PC you can pop the command console and fix it if you look up the command for it.
game consoles are just stuck trying to reload, or worse, losing possibly hours to going back to old saves until the problem didnt trigger.
Yeah, I did that a lot. It does take you out of the experience though.
When it comes to Bethesda games I prefer to wait a few years until the modding community has matured and fixed everything. The games are usually not worth playing just by themselves.
Skyrim, until now, can’t really survive with characters past level 40. Doesn’t mean you can’t get to legendary level 100s, but you will have crashes along the way.
I don’t want Starfield to be as good. I hope it will be better.
If Starfield can’t pull off what No Man’s Sky is now, at launch; it’s going to be a rough ride with everything they promised.