I don’t really think so.
If you adjust for inflation, historically, it’s very cheap.
If you compare it to movie tickets, which in essence is 2-3 hours of entertainment for $25, it’s the same story.
Some games can give you hundreds of hours for close to the same price.This excludes games with monthly fees or predatory in-game systems.
AAA titles have been $60 since the 90s iirc. The difference now, though, is the addition of paid DLC, micro transactions, etc that historically didn’t exist, so I’d say it’s a little bit of a toss up.
I always saw the higher $60 games were cartridge-based games, while the CD-ROM equivalent was cheaper. When everybody switched away from cartridges it dropped back down to $50 being the norm until around 2005-2006.
Really? I could swear that the top PS1 games were around $60. Granted this was about 30 years ago when I was a kid, so I could easily be mistaken, I just remember my parents bitching about them being expensive lol
I stand corrected, thanks for the nostalgia
I think “around $60” is still accurate. They’re above $50, and they still say that’s the price “*after coupon”.
In fairness that looks quite late on in the lifecycle of PS1.
I remember games coming down in price later on, like they were around £45 and came down to about £30 for new ones.
I remember the greatest hits (green sidebar label) ones being about $25-30
Shout out to my millennial homie!
Yeah I remember Donkey Kong Country cost like $60 back in 1994 when it first released. That’s like $100 today adjusted for inflation. Nowadays DLC, the cloud, hardware and the like adds to it, although hardware has always been pricey to an extent.
This is the comparison I end up making. Is it more up front? Yes, but will I get more hours out of it? Yes. Can I pick it up again without any additional cost? Yes. Can I be a goblin and not leave the comfort of my own house? Yes.
When I look back at what a Game boy game costed, and scale it up to today money(as much as $60cad, equivalent to $120cad in today money)… I feel so bad for my parents. I know they had a bit more spare money back then even being considered poor than what people have now. But it’s pretty crazy how much they costed. And our first family computer was over $3000cad in 1990, which would be more than $6000cad today.
Despite how it feels, gaming is pretty cheap now. The prices may be close to the highest number they have ever been, they are not close to the highest cost they have been.
Hell no.
In 1980s I used to have to go to Adventure Games in downtown Winnipeg to pay $50 for a mediocre (at best) game on two floppies.
In today’s money, it would be about the equivalent of $150 plus tax.
When you consider how much pleasure and value we get from a modern game, we’re actually paying the less thana 1/10th what we used to, per hour played.
Not to pile on, but print ads from the 90’s are wild to look at. Sonic 3 launched at $70. You know, games that require a couple of hours to complete casually. Stuff got replayed a LOT.
Some Nintendo 64 games got up to the $80 range in the late 90’s before PlayStation really started taking off.
What made matters worse was the publishers didn’t have as much price control as they do now, so game and accessory prices would vary store to store as retailers tacked on additional margins.
Controllers were a lot cheaper back then, too!
I don’t pay more than 20€ for a game.
I have a very long backlog to play and feel no pressure to play the very latest releases. Being a patient game does have some perks. One of them is that I get to buy a lot more games (ence the backlog).
Not only is it cheaper than in the past, if you just wait a little it costs barely anything to get great games.
There’s some decent arguments in here about how it is cheaper than it ever has been. But I can tell you that even though I make more money than I ever have in my life, I haven’t bought a brand new game in about 4 years because of how much it costs to just live now.
Go ahead and adjust games price to account for inflation, at least $90+, and see how many new games just flop. People will prioritize living over gaming. If suddenly people can only buy half as many games then you will see half the sales.
Well there’s also just a lot more games now, and even retro games that have been around are competing (I’m playing RE1 for example, bought it recently cuz I’ve never played it before)
So I don’t think it’s intrinsically due to other life costs being high. When you have games like battlebit and palworld and lots of ftp games just saturating the market it’s hard to justify charging so much. People literally don’t have the lifespan to play all the games that exist and will continue to be created over time.
Not at all. $:hour it’s the most cost efficient form of entertainment in most cases.
Compared to what? Video games have gotten historically cheaper if you factor in inflation.
Been buying games since the Atari 2600 days.
I remember the creep from $35 to $50 to $60 and now $70.
The 16 bit era did have the rare $70 game, but they weren’t the norm.
Compared to how little my salary increases each year? Yeah they sure feel that way
I play mostly single player indie games and feel like it’s great value for the money. In a ome games I have over 1000 hours playtime for 20-50 bucks.
There are several approaches to this. What is “expensive”?
First, there are the costs of a game in relation to ones enjoyment in playing it. This is hard to measure, as it is an individual question. But one key factor in this is “duration of play”. Imagine a game that you play for many, many hours, either by binge-playing it, or slow playing over a long time. We paid 60 or 70 Euro for Animal Crossing back then, but we easily sunk 1000+ hours into that game, as it is very relaxing and de-stressing after work. At 6 or 7 cent per hour, this is cheap entertainment. On the other hand, if you buy any title at AAA costs and throw it into the corner after a few minutes, the costs per hour are way worse.
Then: Some games take more development effort than others, and thus cost more. Whether the level of detail or whatever caused the increase in effort is worth it is another question.
Another cost-driving factor are IP costs. You can get a simple jump-and-run game for e.g. €10, or essentially the same game with Pokemon or Micky Mouse for €50.
In the end, if a game is too expensive, vote with your wallet and don’t buy it. It’s not an essential thing, it is just a game.
For games that actually come with all of their content? Not at all.
For games that have pay to win, scummy dlc, etc. Extremely.
Sure, but you can always patiently wait for -90% on Steam.