I thought I’d take the opportunity to share a Bash script I made to automate ripping music off CUE/BIN files. It splits BINs into separate files, so it’s 1 file per track, and strips pregap data, encodes audio tracks to FLAC or Ogg Vorbis, and it also generates new CUE sheets.
Link to the script:
https://github.com/linux4ever07/scripts/blob/main/cuebin_extract.sh
The idea came to me some years ago when I noticed that GOG packaged some of their games in a dumb way. It was specifically DOS games (bundled with DOSBox) that had CD audio. They would include the original BIN file, but with a modified CUE sheet that would not let you access the high quality CD audio. On top of that, they included Ogg Vorbis tracks, wasting HDD space for no reason by effectively storing the music twice, but only letting you access the lower quality Vorbis tracks. So, I thought, why not just split the BIN, encode the audio tracks to FLAC, and that way you both get better audio quality and also use less HDD space. DOSBox supports CUE sheets that list FLAC, Ogg Vorbis and even Opus tracks.
I took inspiration from ‘bchunk’, which is a program that does something similar. However, bchunk converts data tracks to ISO files, which is not what I wanted. I wanted to keep the original tracks completely untouched, so my script will copy data tracks as normal BIN files. bchunk also can’t encode audio tracks to FLAC or Ogg Vorbis, but it will produce uncompressed WAV files. And bchunk doesn’t produce new CUE sheets for the created files.
I also use the script to extract the OST from random games. I put together a playlist with some of my favorite retro video game music that I extracted using the script:
https://www.youtube.com/watch?v=nHI7ghR6XX4
There’s other uses for the script, such as splitting BINs in general. For example, many BeOS / ZETA disc images contain boot floppies as the first track, and once you split the BIN you can access the boot floppy image. And you can create frankenstein disc images by exchanging tracks between different disc images.
The script is made for Linux, but should work on macOS / FreeBSD as well if you have a recent version of Bash installed, as well as ffmpeg, flac and oggenc.
I ask because that repo says “The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.” and yet it exists only to abuse other people’s creative rights.
Another thing to think about is that CD is a dying format, and the way those old CD-based games are going to be preserved long-term is in the form of disc images stored on HDDs.
It is not an abuse of anyone’s creative rights to the convert music from a game you legally own to a different format.
I’m sure the artists behind the music for the 20+ year old games this could be used for are really feeling the pain of their creative rights being abused from people trying to still enjoy their art after all this time, you wet blanket.