Go really does do well in the zero-to-hero case, that’s for certain. Unfortunately it doesn’t fare nearly as well in terms of ease when it comes to continued development.
I’m a beginner in both (heavily leaning towards putting more time into learning Rust though). Could you please elaborate a bit?
Go has a heavy focus on simplicity and ease-of-use by hiding away complexity through abstractions, something that makes it an excellent language for getting to the minimum-viable-product point. Which I definitely applaud it for, it can be a true joy to code an initial implementation in it.
The issue with hiding complexity like such is when you reach the limit of the provided abstractions, something that will inevitably happen when your project reaches a certain size. For many languages (like C/C++, Ruby, Python, etc) there’s an option to - at that point - skip the abstractions and instead code directly against the underlying layers, but Go doesn’t actually have that option.
One result of this is that many enterprise-sized Go projects have had to - in pure desperation - hire the people who designed Go in the first place, just to get the necessary expertice to be able to continue development.Here’s one example in the form of a blog - with some examples of where hidden complexity can cause issues in the longer term; https://fasterthanli.me/articles/i-want-off-mr-golangs-wild-ride
Another reason is kind of a general thing with programming language design: Go, like Java or C, has relatively few concepts in the language and stdlib. This means you’re relatively quick to have seen all of them.
But this also means that for various tasks, these concepts that were left out, would have been the right tool. For example, Go doesn’t have enums.
Generally, it’s still possible to create all possible programs, because of turing-completeness, but it will be more cumbersome and more boilerplate-heavy.
So, as a rule of thumb, the more concepts are provided by the language and stdlib, the more you have to learn upfront, but the less pain you have long-term.
Ananace and the article they linked are using their dislike of Go to conclude that it’s a bad language*. It is not a bad language. Every language has hidden complexity and foot guns. They don’t like Go. Maybe you won’t like Go. That’s ok. But that doesn’t make Go a bad language. The language designers are very opinionated and you might dislike them and their decisions.
I haven’t used Rust but from what I’ve seen, it’s a lot less readable than Go. And the only thing more important than readability is whether or not the code does what it’s supposed to do. For that reason I doubt I’ll ever use Rust outside of specific circumstances.
*I’m using “a bad language” as shorthand for “a language you shouldn’t use”. Maybe they don’t think it’s bad but amounts to the same thing.
And the only thing more important than readability is whether or not the code does what it’s supposed to do.
Isn’t that exactly what Rust is supposed to be good at
And conversely, something Go is very bad at. For example,
os.Chmod
silently not doing anything on Windows.
It’s almost like these languages were designed to solve different problems.
Terrible meme. Go is bad and you should feel bad
Go is like that abusive partner that gives you flowers and the next day makes you feel like shit. Then another day you go to an expensive restaurant and you tell yourself that maybe it’s not so bad and they still care. And the cycle continues.
Rust is an autistic partner that sometimes struggles with telling you how much they care, is often overly pedantic about technical correctness and easily gets sidetracked by details, but with some genuine effort from both sides it’s very much a workable relationship.
Yeah but Go has the best error handling paradigm of any programming language ever created:
ret, err := do_thing() if err != nil { return nil, err }
Don’t you just love doing that every 5 lines of code?
I do think Zig is better for this kind of thing.
const ret = try do_thing(); if( ret ) | result | { do_something_with_result(result); }
The try keyword returns any error up; the if-unwrap works with what came out of a successful call. Normally you wouldn’t have both, of course.
do_thing would be defined as a union of an error (a distinct kind of type, so it can be reasoned about with try, catch and unwrapping) and the wrapped return value.
That syntax looks atrocious
I don’t like the rust way either. But at least you can unwrap
With some sprinkle of libraries such as
anyhow
andthiserror
the Rust errors become actually pleasant to use. The vanilla way is indeed painful when you start handling more than one type of error at a time.Exactly this. Anyhow makes error handling in rust actually a joy. It’s only something you need to consider if you’re writing a library for others to use, and in that case, it’s good that rust forces you to be very very explicit
I think I’d rather code in Go than Rust. But I’m not a great Rust programmer so my opinion may not count. I can code effectively in C, C++, Go, Java, C#, Python, and a few others, but Rust is the only language that I find hard to use. I’m probably just dumb
Are you using an IDE like rustrover? Rust is by far the easiest language I’ve worked with. It makes it so the only way to write code is the right way