$60, has capacitive joysticks, gyro, steam menu buttons, and 4 extra buttons. Fully supported in Steam Input.

However, no track pads or vibration.

  • BmeBenji@lemm.ee
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    18 days ago

    Cool, I like the capacitive sticks, but not what I’m waiting for. I want a Steam controller 2 that’s a Deck without the touchscreen. Anything less and I’m not really interested

          • M137@lemmy.world
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            17 days ago

            Rumble is an information tool, it’s not just “haha, Brrr when shoot”. It’s incredibly useful in many ways, and also very much helps immersion. The rumble we have now is much more precise and varied than it was back in the n64 generation, especially with controllers like the ps5 dualsense. I have a Gulikit KK3 MAX and its rumble is amazing, with every feeling from small precise taps to arm-shaking explosions. And when a game has well designed rumble implementation, which many have now, it’s just awesome. One genre of games that really shine is racing games, you feel everything, even different vibrations on different parts of the controller if for example your left tires are on dirt and right ones are on asphalt.

            A good example just from the top of my head was when I played Pacific Drive, your car can break in many ways and I always noticed that one of my tyres had a flat from the rumble before I noticed it any other way, and knew which side it was on just from the feeling.

      • Janovich@lemmy.world
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        15 days ago

        Yeah. When the early PS3 controllers did it everyone agreed it was stupid and eventually they made the DualShock 3.

  • circuitfarmer@lemmy.sdf.org
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    18 days ago

    I still regularly use my original Steam Controller – for the trackpads. It allows me to do M+KB strategy gaming from the couch.

    This lacks the killer feature, IMHO, given that I can use any of a wide variety of regular Bluetooth controllers for stuff with controller support.

    • Ekky@sopuli.xyz
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      18 days ago

      What really sets the Steam Controller (and the Steam Deck’s control layout) apart from the market are the dual touchpads and dynamically/easily programmable buttons. The above just looks like a reskinned XBox controller, and, if I read the article right, it needs a “companion app” to get full functionality out of the controller.

      I hope that they at least made sure that the companion app works on the Steam Deck.

      • Fubarberry@sopuli.xyzOPM
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        18 days ago

        From what I understand, steam input has full support for it as well. As in it will show the controller in steam, and let you program back buttons/capacitive sticks/etc.

        I think you only need the companion app if you aren’t using steam.

        Edit:

  • TachyonTele@lemm.ee
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    18 days ago

    $60 is a lot for two extra buttons and no vibration. Gyro is nice, if it actually works with games though.

    I feel like they missed an opportunity by not replacing the d-pad with a track pad.

  • Midnitte@beehaw.org
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    18 days ago

    A shame it doesn’t have hall effect thumbsticks (and vibration), but more quality controllers I will not shake a stick at.

  • solberg@lemmy.blahaj.zone
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    11 days ago

    12x more than I paid for the real Steam Controller and only a fraction of the features. Was hoping it would be priced more affordably

    • Fubarberry@sopuli.xyzOPM
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      11 days ago

      Real steam controller needs more buttons and another joystick though. When many games are designed around a standard controller, the steam controller can be awkward to use.