• vaultdweller013@sh.itjust.works
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      2 days ago

      Honestly im pretty sure every stealth attempt in star wars turns to shit. The only successful one I can think of is maybe some of Kyle Katarns missions, and a single mission in KOTOR 2.

      • Mîm@lemmy.zip
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        2 days ago

        I don’t remember a stealth mission not going to shit with Kyle eventually. At least in the games, no idea how it is in any novels or such.

      • Boxscape@lemmy.sdf.org
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        2 days ago

        The only successful one I can think of

        What about when the Rebels first take control of the shield facility on Endor? Does that count? (They go loud eventually when they defend, of course).

      • Zahille7@lemmy.world
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        2 days ago

        I don’t remember a stealth mission in KoTOR 2, but I remember sneaking around the Leviathan as Juhani in the first one.

  • Evotech@lemmy.world
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    2 days ago

    In fine with forced stealth. As long as it’s because you will get absolutely fucked by the guards if you break stealth.

    It feels bad when you know that you can just kill everyone easily

    • Mîm@lemmy.zip
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      2 days ago

      Ah, the Kyle Katarn gets the plans for the Death Strar method of stealth. Good stuff.

    • BossDj@lemm.ee
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      2 days ago

      If a tree falls in the forest, and nobody is left alive to hear it, does it make a sound?

  • dan1101@lemm.ee
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    2 days ago

    I didn’t find those sections at the beginning of the game very fun, sort of a trial by fire. I think checkpoints or a save anywhere system would have pretty much solved it though.

    IIRC the reason you were being stealthy is because the faction wasn’t supposed to know you were there. If you start blasting how will that work story wise?

    • Shiggles@sh.itjust.works
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      2 days ago

      I would gladly sacrifice the entire concept of storytelling in video games for even something as small as “no more forced stealth”.

      • socsa@piefed.social
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        2 days ago

        I don’t mind it when it’s done well, just as some more diverse gameplay to change things up. The problem is that it’s often done in the most annoying way possible where it just becomes a dumb timing puzzle that you need to memorize in sections and it ends up being almost impossible to do it right the first time.