• _Lory98_@discuss.tchncs.de
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    16 days ago

    I played it both at launch and a year ago with the DLC. It’s alright - 6/10, but pre patches like 4/10.

    The gameplay is fun because of how customizable your build is now, after the skill system was completely reworked.

    The story is shallow, the characters forgettable and the open world really doesn’t fit the urgency the story is supposed to have and ruins the pacing. The DLC is much better, but there’s some parts where I don’t really like how V is written, especially at the start, since it forces a specific personality I don’t think fits them.

    I remember the sidequests being generally entertaining, but I wouldn’t call any of them special, just kinda average.

    It feels a lot like a Far Cry game, but with much better build customization.

    • Orygin@sh.itjust.works
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      16 days ago

      Agree to disagree. For me the story and main/side quests were amazing and rarely has a game captivated my attention as much as cp2077 did.

      I’m curious, if you consider them average, what game has good or great side quests ?

      • _Lory98_@discuss.tchncs.de
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        16 days ago

        I’m curious, if you consider them average, what game has good or great side quests ?

        Probably average wasn’t the right word, as I don’t really think sidequests are generally good storywise in games. I wanted to say “mediocre” but thought that sounded negative. I meant that I didn’t find anything special in them, neither bad nor good.

        But for examples of games with sidequests I think are good (storywise), I can think of only The Witcher 1 and 2 and Yakuza 0 (all of which I haven’t played in a while so I might only remember the good parts).

  • Skunk@jlai.lu
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    16 days ago

    It’s a work of art, one of my favorite games (and dlc included).

    I have a strong PC and play in 4k tho, with tons of mods to improve stuff or change some mechanics. Better textures and loads of clothes as well.

    I finished the game several times and have probably a lot more than 100h in it. I still play regularly to simply enjoy life in Night City, and kill some dudes…

    I’m in love with that game and I believe anybody should play it at least once in life.

    • essell@lemmy.world
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      16 days ago

      I’m with this. Totally agree.

      What game is there that does this kind of gameplay better?

      Only the original Deus Ex has captured this genre so well.

  • truxnell@infosec.pub
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    16 days ago

    Really enjoyed it, only recently finished a run with expansion and some QOL mods. Excellent visuals (with RTX), and if your into the theme the story was fun and pretty good. Not perfect by any stretch but solid. Gameplay mechanics is fairly engaging after the 2.0 patch.

    It is definitely sad it took so long to get to here though, it was broken on launch beyond bugs - the builds you could do pre 1.5 were plain broken.

    That said, we should celebrate anyone making single player games these days seriously, it feels like they are getting very thin on the ground.

  • OmegaMouse@pawb.social
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    12 days ago

    A friend let me borrow their PS4 version. Word of warning: Do not play it on PS4. I got through it, but damn if that cobbled together abandoned mess didn’t take away from the experience at times. I dread to think how bad it must’ve been at launch! It was the side content that was mostly broken; I recall the taxi missions just constantly glitching out. The music on the radio didn’t work properly and I was teleported to the other side of the map for no reason at one point.

    Despite that the story, atmosphere, design of the city and characters are all great. I’m tempted to get it on PS5 or Steam (with the DLC) at some point to play through it again properly.

  • Baggie@lemmy.zip
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    16 days ago

    I played it at launch. Even through all the bugs and half finished systems, it felt like somebody actually cared about the game. The story, characters and city were and still are amazing. Bit of an unpopular opinion, but it was always a pretty good game, at the very least an uncut diamond.

    • WolfLink@sh.itjust.works
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      16 days ago

      My theory with a lot of these games that “released badly and then come back” is everyone who disliked the game stopped playing and everyone who liked it kept playing so the crowd playing years later had a positive opinion of it through self selection more than anything the devs did.

      I personally liked both Cyberpunk 2077 and No Man’s Sky on release, and while they are better now, I don’t see the night-and-day difference the internet would make you think happened.

      • homicidalrobot@lemm.ee
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        16 days ago

        NMS was quite literally a different looking and feeling game with maybe 5% (yes, twenty times less) of the current content and gameplay loops. Everything changed from how long it takes to gather basic resources to what order you get them in, the tutorial was streamlined and the way it picks the planet you start on was changed. There’s an unbelievable amount of things to do, to the point that expeditions started existing to give players a more guided experience with fresh regular content. It’s truly a far cry from where it launched, even space stations (the most static structures found in most star systems) have been overhauled and the old ones are only around as easter eggs now.

        CP2077 integrated a ton of content and features from the most popular mods it had after the Anime update (particularly Vehicle Combat, from which it even took improvements to the way police spawn and act in addition to, yknow, the vehicular combat). Only a few of the core systems changed, mainly quickhacking and the way cybernetic implants are handled (also almost straight up taken from a mod). They did a balance pass on guns and made some of the weapon type features a bit different. If you didn’t push too terribly far through the game on release, none of it would seem different really. The locations and behavior of weapons and enemies in general gameplay didn’t change much, but access to mobility via implants was made easier (as the separated stores for them were largely equalized and merged) so it’s easier for fresh players and people not using guides to finish their “build”. Not quite the huge makeover NMS received, but it’s definitely different in terms of progression.

        While you’re probably right to some extent about naysayers decreasing naturally over time, both games now have suspicious steamcharts numbers for being single player experiences. They get an influx of new players regularly in ways other similar titles don’t, and it’s almost certainly due to the changes in opinion of people who were playing them around their major updates, journalist articles or enthused friends.

        TL;DR: No man’s sky really did change that much. CP2077 didn’t go as far but they’ve clearly made end user-oriented changes that are uncharacteristic for single player experiences.