• This is fine🔥🐶☕🔥@lemmy.world
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    5 days ago

    “It was easy to think about VR being a vehicle for Half-Life because that was a big technological innovation and kind of a core reason for that product’s existence,” said Valve engineer Brian Jacobson. "And I think one of the things we have internally tended to attach to the Half-Life IP is innovation. Gameplay innovation is often enabled by technological innovation. Clearly there was a ton in Half-Life 1 and 2.

    “It’s an interesting challenge moving forward to think about what that means for future Half-Life stuff, for sure,” Jacobson added.

    Fuck. That.

    If your ‘innovation’ requires nonstandard and expensive hardware, create a new franchise for it.

    Don’t fucking lock out people who played previous games on run-of-the-mill computer.

    • Estiar@sh.itjust.works
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      5 days ago

      Would you rather have no half life game come out? That’s the alternative. It’s been a full 20 years since Half Life 2 so it would have been dead otherwise. Half Life Alyx is a really good game.

      • This is fine🔥🐶☕🔥@lemmy.world
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        5 days ago

        Would you rather have no half life game come out?

        Yeah. Not like I’m gonna play it.

        Their ‘innovation’ went from innovation in programming and gameplay mechanics to requiring users to buy an expensive piece of hardware. And I think that’s bullshit.

        I’m not into simulation games and you won’t hear me complaining about their setups. Valve should’ve started a separate franchise for VR and most people wouldn’t have said anything about it.