I am working on a rudimentary Breakout clone, and I was doing the wall collision. I have a function that I initially treated as a Boolean, but I changed it to return a different value depending on which wall the ball hit. I used the walrus operator to capture this value while still treating the function like a bool. I probably could have just defined a variable as the function’s return value, then used it in an if statement. But it felt good to use this new thing I’d only heard about, and didn’t really understand what it did. I was honestly kind of surprised when it actually worked like I was expecting it to! Pretty cool.
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