• nanoUFO@sh.itjust.worksOPM
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    1 year ago

    I expect to see many videos exploring the failures of this project in the future, maybe a few lawsuits. It would be a miracle if a good complete game worth this investment was created.

    • tupcakes@midwest.social
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      1 year ago

      Not gonna lie. I was a huge fan of wing commander and freelancer. I backed this early, but for a while now I’ve given up on ever expecting anything from this project.

      I’m not sure it’s actually a scam, but probably a vision that got away from them due to feature creep. At this point I don’t even care.

  • MountainWizard@feddit.de
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    1 year ago

    Meanwhile India landed on the moon for 65 millions, and the guys at star citizen can’t even land a spaceship on a simulated moon for 700 millions.

    • Nailbar@sopuli.xyz
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      1 year ago

      Hey, SC got landing on moons working a long time ago at 100 million, so they’re a close second to India.

  • borth@sh.itjust.works
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    1 year ago

    There are stretch goals that go all the way to 65 million, and then it stops there. Since it’s obvious those goals were reached a LONG time ago, does anyone know if those are already in the game?

  • Superb@lemmy.blahaj.zone
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    1 year ago

    I really wish star citizen was real, but it’s so bad. It’s completely unplayable on most hardware and full of bugs

    • regalia@literature.cafe
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      1 year ago

      Hey give them a break, they only have a small measly $600 million budget and have been in development for a short 11 years.

    • CryptoRoberto@sh.itjust.works
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      1 year ago

      I bought some basic package God knows how long ago and check in every couple years. It’s a joke how little progress they’ve made.

    • space@lemmy.dbzer0.com
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      1 year ago

      I can’t answer the first question, but developers and artists are expensive. Here is a quote I found online

      As of 2020-12, CIG has a total of 695 staff. 512 of whom are developers. As of July 2023, 1100 CIG staff are working on Star Citizen, not counting third party …

      At an $100000/yr salary, a team of 1100 people will cost $110mil/year. That excludes other business costs or any third party company they may contract for various assets, for example music.

      • regalia@literature.cafe
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        1 year ago

        They’re easily triple-A size without a single launched game lol. Yet despite the budget and expense of a AAA studio, they’ve put out less content then an indie studio. So what are these developers actually even doing

        • space@lemmy.dbzer0.com
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          1 year ago

          As a developer, it’s easy to get lost implementing things that “you might need”, and waste time on countless refactorings. This is why project management is very important, and to have capable people in the leadership that can give a direction.

          I’ve seen some interviews with developers, and they definitely are building cool tech, for example procedural generators that can do very detailed models of buildings and interiors, but it takes time away from actually making the game.

          • PostMalort@lemmy.ml
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            1 year ago

            A thousand percent this is bad project management. You can have amazing staff but if there’s poor project management there’s going to be huge costs and delays

    • chaogomu@kbin.social
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      1 year ago

      They aren’t laundering money. No. They’re basically just setting it on fire.

      See, Chris Roberts is the king of feature creep. He keeps wanting to add in the new shiny while not paying attention to finishing the shit that’s already on the list.

      They’ve also thrown out previous work to start over again more than once.

      • sane@feddit.de
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        1 year ago

        Star Citizen needs something like what happened to Freelancer if they ever want to release: change of management. It suffered the exact same feature creep and that only ended when Microsoft stepped in and ousted Roberts