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Cake day: June 12th, 2023

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  • From your link

    Any information relating to an identified or identifiable natural person (‘data subject’); an identifiable natural person is one who can be identified, directly or indirectly, in particular by reference to an identifier such as a name, an identification number, location data, an online identifier or to one or more factors specific to the physical, physiological, genetic, mental, economic, cultural or social identity of that natural person[15]

    The “directly or indirectly” part is important here, a username is a constant identifier between a user’s posts and comments

    Given comments and posts are free text input, there’s no way of knowing the entire set of a user’s content doesn’t contain PII, unless an admin wants to spend the time combing through and determining which posts definitely contain PII and which definitely don’t, they should delete it all. The data subject does not need to make specific listings of what they want deleted, the onus is on the service owner to be able to process the deletion request completely and within a timely manner.









  • A lot of what you list is built into the emulation cores and are not just UI features.

    For games that don’t use their emulation cores:

    • They would need to come up with a steam-like injected overlay approach
    • CRT shaders are probably a no go without engine injection (similar to reshade)
    • Bezels could maybe work with stacked borderless windows, but again it would be an entirely new approach compared to what they have now
    • Netplay would also need something new and Hamachi-like and would only work with games that already have LAN support, patching support for online service based multiplayer would likely need per-game implementations
    • The customisable interface would probably not need any changes at least

    Basically they would be building all the tough bits from scratch to do everything you’re suggesting