• 0 Posts
  • 11 Comments
Joined 1 year ago
cake
Cake day: June 1st, 2023

help-circle
  • C++ iirc is used mostly for microprocessor code

    lol no, it’s used almost everywhere where performance is important and people want(ed) OOP, from tiny projects to web browsers (Chrome, Firefox) to game engines (Unreal, CryEngine). Many of these are hugely complex and do encounter segfaults on a somewhat frequent basis.

    Saying C++ is mostly used for embedded applications is like saying C# is mostly used for scripting games, i.e. it doesn’t nearly cover all the use cases.

    higher-level languages also exist

    This depends on your definition of “higher-level”, but many people would argue that C++ is on a similar level to Java or C# in terms of abstraction. The latter two do, however, have a garbage collector, which vastly simplifies memory management for the programmer(generally anyway).






  • Anyone expecting to use Linux the same way they are using Windows, without any changes, is going to be disappointed. You cannot reasonably expect to keep the same learned workflows from one system and use them on a completely different system without having to at least tweak some of it.

    Learning is part of such switchovers, and loudly complaining that “Thing X is not working like I know it to, this is why people don’t like Linux” is not making anyone more likely to help you nor is it going to solve your problem. I’m glad that you managed to find a way to do what you need in any case, and maybe that command will stick around in the back of your head for when you need something similar sometime in the future :)


  • The heavy stuff would be things like shader compilation and state management for multiple different graphics APIs (OpenGL and Vulkan mostly).

    AFAIK Linux graphics drivers are usually separated into a userspace and a kernel space component, like amdgpu on the kernel side and RADV/RadeonSI within Mesa on the userspace side. So you do not need to do a full reboot to e.g. benefit from performance optimizations within Mesa to get things like faster shader compilation or more efficient draw call submission, which I think most people care about when doing driver updates. In fact you don’t even need to soft reboot, because once Mesa is updated, all following uses of it already run the new version, all without a reboot. However if your GPU is not yet supported by the kernel side, then Mesa is of no use to you.

    That being said, yes the kernel side is a very important part of the driver, but it’s such a low-level driver that very few people would be able to do much of anything with it, which is why I made that distinction.



  • To be fair™ they did at least do a little bit to deal with the existing answers becoming obsolete by changing the default answer sorting. The “new” (it’s already been at least a year IIRC) sorting pushes down older answers and allows newer answers to rise to the top with fewer votes. That still doesn’t fix the issue that the accepted answer likely won’t change as new ways of doing things become standard, but at least it’s a step in the right direction.