Probably a flash game from an obscure website
Probably a flash game from an obscure website
This post reads like going to a Linux forum and asking for issues with the GTX660, which absolutely does not work on Linux: your concerns are legitimate and it’s reasonable not to buy all the good comments on VS Code based on your personal experience. However, it works on my machine. And it also works for many others.
You also mention to have been doing fine with “just vim”. I’d argue that you should face VS Code with the same humility you faced vim. If you’re up to the task, take your time to learn its quirks just like you did with Vim’s. Otherwise, you’re better off ending your career with the toolsuite you know for now.
You’re not missing out if it’s coming back again - for instance, fear of missing out summer makes no sense.
Missing out Halley’s comet, on the other hand…
I hope that clears up your confusion.
Recording meetings with other people, messing up with desktop layouts and whatnot.
But they haven’t been pushed at all lately, and there were deprecation talks in the KDE forums.
Reading this feels like reading those famous math textbooks, which are for people who are already well-versed in the field yet kept being shoved into undergraduate courses.
Yup, let’s redefine stuff.
…and it eventually returns.
you can buy prime frames and weapons, but can’t buy the mods or arcanes directly from the game to outfit them.
How is this not the opposite of a pay to win mechanic? Either you play the game to find the mod or find someone to buy the mod from.
An even cooler thing is operator progress, whereby no amount of paying can take you through.
You’re not missing out, because it’s coming back.
There’s an interesting interview by NoClip which shows the early development phases of Warframe. They were stumbling their way around many new mechanics that come with a live service game.
They don’t mention the daily revive system, but it’s clear that in the game’s progressive transformation from “tactical shooter” to “horde shooter”, that system had to go. I don’t remember if there were many complains about the system back then, though.
you miss your chance for many months (unless you pay of course).
Which is absolutely different from the actual predatory FOMO mechanics that are in place in many other MMOs. You seem to be overlooking the fact that, again, all those items are coming back eventually to the game.
If anything, you could have made a case for vaulting well before relics were introduced into the game and I’d have completely agreed. This is not the case for many years now.
You also mention “faction caps”, which have absolutely nothing to do with FOMO, as their rewards don’t rotate, again, except for relic packs.
FrEe battle pass […]. Yes, now the game dictates even more what you have to do (and where), instead of letting you do what you want to do.
You are pointing out generalities that are defeated by a cursory play through. For starters, Nora Night does not stop your progress whatsoever nor does it add any impressive improvements to your play through. Furthermore, some of the tasks are done automatically (bullet jumping, killing enemies, completing missions). Finally, most of the rewards are alternative (cosmetic) helmets, and again other cosmetic goodies.
You could have made a point of the arcane Warframe helmets, which modified some stats of your Warframe and were taken back in favor of streamlining the Arcane system. I could have maybe agreed that that’s a form of FOMO, if you really wanted to min-max your strategy.
Finally, the “cherry on top”, as you’d put it, is the fact that you talk of yourself as having been “fairly high rank”. Everyone and their mother knows that mastery rank provides little to no insights as to your skills, just the fact that you spent time leveling weapons.
For all these reasons, especially your failure to acknowledge the fact that there were FOMO mechanics that are no more for many years, allow me again to dismiss your alleged game experience. It clearly is not showing in the way you write any of your arguments.
Not only that, live service titles are absolutely tone deaf when it comes to respecting the effort of their players.
It doesn’t stop Steve from being right with his statement, though, but his understanding of what a live service game’s monetization model should be has shown to be two or three parallel universes ahead of what the “triple A” projects usually do.
Hell, paying real money can only skip you through the first dozens of hours of the tutorial. After that, paying effectively only allows you to get cosmetic options.
I agree with most of the stuff you’ve said expect the FOMO bit - there are three very specific items that are never coming back for obvious reasons, which are irrelevant to the overall story and hardly affect anyone’s enjoyment of the game. Every other item has eventually come back.
Edit: on a second read, you mentioned the game is P2W. That’s definitely a way to say you’ve not played the game, so now I’m angry I spent half a minute writing my comment.
Thank God you’re here! How come they didn’t think about this before? You’re a genius!
GreenPenisOS
False dilemma fallacy
Well, I do truly hope you get caught in the act.
How about you do your work instead?
Another commenter mentioned going by a pseudonym, which is pretty much what I had in mind - I’ve always been grown up on the idea of not disclosing your full name nor your physical location, but many universities’ websites not only shows the full names of their profs, but also their coordinates and their office hours.
There’s a publicly available record of where and when someone is readily present, for better and, especially when it comes to preserving one’s safety, for worse.
Let me make this point clearer: would you publicly disclose where you live or where you spend most of your time? I hope you see some of my concerns now.
I trust this is the right place to find like minded people and maybe find a solution, not to argue about what an academic should or should not be.
What in the cock