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Joined 5 months ago
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Cake day: June 28th, 2024

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  • Installed it, why not. Tried to run it.

    error opening [PathLikeWithPosition { path_like: “/home/me/test”, row: None, column: None }]: NoSupportedDeviceFound

    Then tried it in Xorg, and it runs normally. I guess it doesn’t run in Wayland?

    So, I gave it a short test drive. Observations:

    • UI is nice and minimal
    • Window splitting is useful
    • Key bindings don’t seem to do anything
    • Command palette commands don’t seem to do anything
    • Editor appears to crash if I switch to a virtual terminal then back to Xorg

    Suspect it’s shooting to be something like sublime text. Cool, but seems like there’s a lot of work to be done.


  • And isn’t it such a dangerous overlap! The coder whose writing (in their native language) is unclear, repetitive, convoluted, or hard to follow too often produces code with the same qualities. It’s even worse when the same coder believes “code is self-documenting” without considering why. Code self-documents with careful and deliberate effort, and in my experience, it is the really good writers who are most capable of expressing code in this way.





  • I actually agree that “good enough” code can be self-documenting, but it isn’t always enough to achieve my goal which is to make the code understandable to my audience with minimal effort. With that goal in mind, I write my code as I would write a technical document. Consider the audience, linear prose, logical order, carefully selected words, things like that… In general, I treat comments as a sort of footnote, to provide additional context where helpful.

    There are limits to self-documenting code, and interfaces are a good example. With interfaces, I use comments liberally because so many of the important details about the implementation are not obvious from the code: exactly how the implementation should behave, expected inputs and outputs under different scenarios, assumptions, semantic meaning, etc. Without this information, an implementation cannot be tested or verified.



  • I will read that post sometime (maybe). I wasn’t really referring to some well defined thing, but rather to something that happens naturally when complex software development is done right. Quasi-scientific: make assumptions, build the thing, test assumptions, update assumptions, rinse and repeat. The “architecture” ends up being the collected knowledge about the system which emerges from the development.

    Something like that anyway. Interested to read about One and Two Way decisions.





  • Afaict wine uses XWayland. Sometimes with my games I’ll have problems like the game running on one display and expecting input from the other, even when I’ve switched the second display off with wlr-randr. I also have occasional UI scaling problems. Most things works well most of the time though.

    With a good compositor, Wayland itself is probably ready enough for most cases. A lot of applications need to be updated to better support it though., and that seems like a lot of work.