• 5 Posts
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Joined 1 year ago
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Cake day: June 30th, 2023

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  • Along what everyone else said, so it’s more broadly marketable. In theory a humanoid robot could do any job a real human is doing now, meaning you don’t need a high tech production line to go along with it. You don’t need to automate your entire production line to get started.

    Also, it’s more of a commodity. A business could sell the robot once they don’t need it and anyone else could just buy it to use for a different purpose. Not many will have a use for highly customised robots ment for a specific task.



  • Sorry to make you feel old but 10 years ago 4k was already mainstream, and you would have already had difficulty finding a good new 1080p TV. That is roughly the start of proper HDR being introduced to the very high end models.

    Also, maybe you’ve only experienced bad versions of these technologies because they can be very impressive. HDR especially is plastered on everything but is kinda pointless without hardware to support proper local dimming, which is still relegated to high end TVs even today. 4k can feel very noticeable depending on how far you sit from the TV, how large the screen is, and how good one’s eyesight is. But yeah, smaller TVs don’t benefit much. I only ended up noticing the difference after moving and having a different living room setup, siting much closer to the TV.


















  • In 6 your buildings in cities are categorised into districts. The districts take up a hex on the grid and receive bonuses based on adjacent hexes. A large part of the game revolves around planning your districts in every city as once they are placed, they cannot be moved. This is a slightly different playstyle compared to 5 where only the city location itself matters.

    Some other changes were around science, policies and eras. You unlock policy cards which you can swap out for different bonuses when needed instead of a constant effect. Policies are just as important as science this time around, and researching science and policies is boosted by actions in the game instead of only using Great scientists/writers. Every set amount of turns the world enters a different era, which also offers different policy cards for that period.

    There are no (or few) multiplicative bonuses. Having more cities is always beneficial.