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Joined 1 year ago
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Cake day: June 8th, 2023

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  • Open world games need two types of fast travel. The first is your standard type, which is pretty much a teleportation ability. That should be greatly limited. At most, just for cases where you need to travel across the entire map, and should be hidden behind some kind of in-game explanation like “you’re taking a boat/plane/subway” or whatever.

    The other one should be some way of moving really fast across the map so previously explored areas aren’t a chore to move across. Literally fast travel, and not teleportation. And no, conventional solutions like horses or cars is still not fast enough. It’s still minutes of mindlessly moving from point A to B in most cases. It needs to be truly fast. Spiderman 2 actually did explore this concept pretty well, with ideas like catapulting yourself or using a wingsuit to glide long distances. Other games need to come up with someway of allow players to cross huge distances in in a few seconds.
















  • AMD has partially been caught with its pants down on its GPUs. They’re claiming that they’re more power efficient, but really only in the context of laptops, handhelds and other embedded devices. They are not talking about the power/performance ratio, in which case nVidia easily beats them on the desktop.

    They simply need a new GPU architecture that can handle all of the newer rendering concept being utilized these days. Desktop GPUs only use more power because we are looking at very demanding games that are ran at maximum settings. Eventually, these rendering ideas will show up on other platforms. At which point, either they admit graphical inferiority or waste more energy running those features than the competition.