I was thinking more of “Roy: A Life Well Lived”.
I was thinking more of “Roy: A Life Well Lived”.
This kind of makes sense they have been using the term uncontested for a decade now.
Its surprising they haven’t taken the trademark earlier.
They’ve opened up the licence lately.
Over the last 5 years we’ve seen games developed not just by Traveller’s Tales but also Red Games Co, Gameloft, ClockStone Studio, Visual Concepts, Epic Games and now Guerrilla Games / Studio Gobo.
Not at random retailers anywhere in the world, but yes, if you get the same quality story for a third of the launch price, that matters.
I was comparing the Australian PSN prices, I assume ratios are probably similar across other regions but couldn’t be bothered checking.
I’m a bargain hunter as much as the next person but I want the annual Narrative award to go to the game with a 9/10 story, not the game with a 8/10 story and 4/10 price.
Last year the nominations for Best Narrative were:
On my local digital shop front Phantom Liberty was au$45 while Spider-Man was au$125. Should Phantom Liberty be given an advantage because it is priced at only 36% of its competition? I feel like those commercial value considerations might be appropriate for a review but for an annual Best Narrative award I want it to go to the Narrative that is actually Best.
That said if they added a best value in gaming award I would would be happy for them to consider games or hardware that offer significantly more value than their price would imply.
The Game Awards aims to recognize the best creative and technical work each year, irrespective of the format of that content’s release. Expansion packs, new game seasons, DLCs, remakes and remasters are eligible in all categories, if the jury deems the new creative and technical work to be worthy of a nomination. Factors such as the newness of the content and its price/value should be taken into consideration.
Its a bit weird but I can understand their starting argument that they are reviewing works on their creative and technical merits (the actual format is incidental) but then they shoot it all down by saying price/value is taken into consideration.
If rockstar and grove street games are distancing from each other the latter probably needs to rebrand.
It had different names depending on publisher/region:
Little Big Adventure […] was published in Europe by Electronic Arts, and by Activision in North America, Asia and Oceania under the name Relentless: Twinsen’s Adventure.
Its out? Its out!!
Now I know what I’m doing tonight.
This sounds like a jump the shark moment
Middle of the pack
I’m not sure “in a 3D space” qualifies as an “inventive step” these days.
It definitely feels like something a person with ordinary skill in the art to which the invention pertains could easily have made on the basis of an invention or inventions that are already known.
Admittedly my understanding of patents is pretty rudimentary but I thought you had to apply before releasing the idea into the world.
If that was right the general concept of a container that you throw at a creature to capture it would be considered unpatentable after Pocket Monsters Red and Green released in February 1997. Of course they could trademark the specific markings of the pokeball but the general mechanic would be fair game.
Physical or digital? If digital what platforms are available?
My fist general purpose console was the Sega Master System. It had a flowchart displayed on the top telling you how to use it.
It might not have been pretty in the traditional sense but I loved it.
Looking back on it the chart was somewhat misleading, the console had two built in games that were only accessible if you didn’t insert a cartridge or card (Hang On, and Safari Hunt), and a third that also needed a controller connected and a few buttons held down when you turned the system on (snail maze).
It looks like they made it a three character tag team beat em up.
The stills are looking heinous but the video on steam looks better. Its seems to be better in motion.
So prorata its $10 per day?
I think this might be missing a few line breaks.
Interesting:
My reading of this is that deluxe/gold/ultimate editions will need to include some “day one” DLC content. Many of them already do but publishers are now further incentivised to include something small like a bonus skin if they want to sell the season pass before its major content is ready.