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Cake day: July 5th, 2023

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  • I know that’s a direct quote from the developer, but I disagree that is what actually happened.

    The Animal Well journey began in two phases, Basso says: a quick stab at a Metroidvania-styled prototype in 2012, and a bespoke engine project that he took more seriously, which he began coding alone in 2014 during his day job’s off hours.

    It was 2017, and some of the design ideas from his 2012 Metroidvania lark had continued pulling on him, so Basso “wrote off” his 3D engine as “a learning experience” and started anew with 2D search action as a priority.

    It seems clear to me the prototype did more heavy lifting than he’s giving credit. He clearly had an established vision beginning with the prototype. He spent three years thinking 3D was the best way to achieve that goal, but that goal was clearly based on the prototype. At some point it was clear that 3D was drifting away from the core, so the switch to 2D and a renewed focus was the answer.

    It’s also clear that they had a distinct art style in mind from the start.

    For his new game, he wanted pixels to scale perfectly to a variety of common screen resolutions, along with visual effects that meshed well with his integer-scaled pixel art.

    And that existing engines couldn’t meet that distinct art style.

    That home-brew engine is what gives the game its unique look and can allow for unique game elements, but that initial prototype was clearly the guide.














  • It’s a game I wanted to enjoy, and I had some amount of fun, but ultimately it just fell flat.

    The Ori games were so much better while following the same basic gameplay, but Hollow Knight gets all the extra attention. I do think Hollow Knight is bad, it’s just a game that is ok, and by the next game will be enjoyable after they iron everything out.

    The other possibility I assume is that there is something Souls-like about the game that I don’t get. I’ve only played DS3 and I found it boring quickly. I understood what the game wanted me to do, but I wasn’t having fun doing it. Maybe some folks do, but not for me.


  • Hollow Knight.

    I played for probably a dozen hours or so, beat a few bosses and then just hit a boss I couldn’t beat. (Don’t recall which.) I would get to the boss and die almost immediately. Then I’d be sent back to a far away checkpoint. I’d slog back to the boss, and die. Repeat again.

    I’ve played plenty of games like this. I get at some level that’s the point. The problem is that I wasn’t enjoying the game. I wasn’t making progress. Just repeating the same over and over again.

    I’ve played and loved similar games. Super Meat Boy & Celeste? Excellent. Ori and the Blind Forest/Will of the Wisps? Top games.

    By all accounts I feel like I should like Hollow Knight… but I just don’t feel they got it right.


  • Lol I’m the opposite. I won’t allow KOTOR slander. Don’t give a fuck about Mass Effect, you can trash it.

    KOTOR had a great story and I was finally in the Star Wars universe, just flying around and exploring the universe.

    I do admit the early part of the game is a bit slow, but once I was jumping from planet to planet it was awesome.

    (Come to think of it I found Mass Effect equally boring when I started it. If it had been Star Wars I probably would have stuck with it, but since it wasn’t I just found it boring.)