• 8 Posts
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Joined 1 year ago
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Cake day: July 24th, 2023

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  • in the end I went with CanSpace as registrar, and I’m using CloudFlare to actually run the nameservers.

    The transfer was kind of a PITA because since the domain transferred from Google to Squarespace to Canspace to then being hosted on CF’s nameservers (but still on Canspace) the DNSSEC meant that CF couldn’t actually get it connected until like 48 hours later. Was quite worried that I’d screwed up somewhere.


  • in the end I went with CanSpace as registrar, and I’m using CloudFlare to actually run the nameservers.

    The transfer was kind of a PITA because since the domain transferred from Google to Squarespace to Canspace to then being hosted on CF’s nameservers (but still on Canspace) the DNSSEC meant that CF couldn’t actually get it connected until like 48 hours later. Was quite worried that I’d screwed up somewhere.




  • I have my own shopping list of Mastodon features that i watched languish in PRs on GitHub. I like Rochko, but he completely failed to meet the moment of Twitter’s explosion and make the massive flood of excitement about Mastodon into the real permanent gains that were up for grabs.

    Most of my wish list have nothing to do with safety because I’m a straight cis white guy and so my experience of Mastodon is that its userbase is painfully anodyne.

    But the point stands that a hard fork with a focus on development velocity is long overdue.









  • Pxtl@lemmy.catoProgrammer Humor@lemmy.mlam i just bad at devops?
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    6 months ago

    DevOps is bad because for some reason we’ve decided to invent new programming languages that you can’t debug locally and so you have to keep pushing commits to the pipeline server. It’s bullshit.

    “Why do you write all your pipelines as shell scripts and then wrap them in yaml at the very end”?

    Because then I can run them locally quickly and test individual components of them instead of “edit, commit, push, wait 10 minutes, read error message, repeat”.


  • In general their mice are weirdly perverse in the way they fail. I’ve never seen one fail in any way besides the buttons, usually failing into double-clicking. Like it feels like they would last super-long if they just used better components for the buttons. The mousewheel has never failed on me, the radio has never failed on me, the main sensor has never failed on me, nor the laser… just the clicky buttons.







  • On the one hand it’s kind of disgusting, but it’s also heartening: this is a studio that had done nothing but asset flips. Their artists didn’t even know what a rig was. They were completely out of their depth.

    And while the game is the most cynical thing I’ve ever seen, its creature designs are blatant mash-ups of Pokemon, and its media hype is absolutely bewildering and somewhat suspicious… but by all accounts it’s decently good fun and looks decent visually too.

    So, a studio with no idea what they were doing managed to poop out a moderately good game and smash it out of the park in terms of success.

    That should be heartening. That should say “maybe I can do it too” to all the hopeful indie devs out there. That should be a massive endorsement of the tooling that the industry has developed, that a completely unqualified group of guys can make a fun and successful online multiplayer action game.