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Cake day: June 15th, 2023

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  • Good. I heard this version was pretty faithful to the original and did not opt to censor anything from the original.

    That is how games that are remastered or remade should be done: as faithful as possible to the original with the absolute minimal changes necessary.

    If developers want to have a remade story that makes a lot of changes, then include it as an alternate mode. As long as the original is faithfully recreated, I have no problem trying out a new way to play. But only including the new way to play rubs me the wrong way. Its like someone in development said “I know better than the original team, and my ‘better’ version is the only one people will get to play.” I steer clear of those.

    Resident Evil Deadly Silence did this, where it had its own “Rebirth Mode,” along with “Classic Mode.” Literally all remakes and remasters should have this.



  • Scenario A: Only do this if the recording you are ripping from is in the public domain. Otherwise you’re going to be paying fees

    Scenario B: Most sound effects already in games are either made in-house by the developers or are from a licensed sound library. These are easily recognizable and if someone decides to check if you have the rights, youre going to be paying fines and penalties.

    Scenario C: Same risk as above two scenarios.

    Most of the time people don’t check or don’t care, but if they do you’d be paying out a lot for something that you easily could have avoided by either buying the license for the sound library or recording it yourself.








  • No worries, I figure maybe one of them might help you pick something. I enjoy all sorts of games, including horror, but my favorites with horror tend to be the very slow survival horror games. To me, the game is basically a giant puzzle box, having multiple smaller puzzles that need to be solved for the whole thing to unlock and reveal its secret.

    Kuon, Rule of Rose, Haunting Ground, Silent Hill (in this order: 2,1,3,4 and nothing else exists), Resident Evil (only the original one), Dino Crisis, Onimusha, Parasite Eve, Clock Tower and the like are my favorites. I even liked Cold Fear and the PS2 X-Files game.

    Dino Crisis was a dinosaur version of Resident Evil made by the same developers. They called it “Panic Horror,” because it was a much faster, action oriented version of Resident Evil, where the dinosaurs would actually follow you room to room if you didn’t desl with them, you could also use tranquilizers instead of bullets to temporarily knock them out but that meant you had to deal with them again when you came back. It was a great game, and they only made two of them. DC3 doesn’t exist.

    Maybe you might have interest in Illbleed? Its a Sega Dreamcast game that is like a theme park with different lands based on horror movie tropes. Its a pretty whacky game, and is very experiemental. But it is certainly anything but scary. Maybe it may interest you?



  • Honestly, Silent Hill 2 isn’t really scary. SH2 is like a suspense film such as Alfred Hitchcock’s Rear Window or The X-Files, not a horror film like The Exorcist or Poltergeist. It goes for a spooky horror atmosphere, but there is nothing in the game that is scary or makes you jump out of your seat in fear or anything. Similar vibe to the X-Files PS2 survival horror game, if that one was a little goofy. Its not like the first Silent Hill, which had jumpscares and an over-reliance on blood/gore/grotesque in order to create its horror. SH2 does have some of that, but compared to the first game it is toned down very significantly. And this is one of the reasons I say SH3 was such a massive step backwards. Like, from a technical standpoint SH3 is better than SH2, but from a narrative standpoint the game is worse than the first game in my opinion. Still better than 4 and later though.

    Silent Hill 2 is SLOW. Which is one of its great strengths in creating tension. Similar to an Alfred Hitchcock film, it doesn’t try to jump scare you, but rather it wants to make you feel anxiety or nervous about what could happen next. Some people confuse this with fear, as they are similar.

    I can kinda describe it like the original Nightmare on Elm Street (not the bad 2012 or whatever reboot), since that movie also wasn’t really that scary. It was hard to be scared of Freddy Kruger when he had such goofy one-liners constantly in the film.

    Overall SH2 is a high recommendation from me, but it may not fit your exact criteria.

    Ironically, every Resident Evil starting from RE2 is an action horror game, not a survival horror like the original game.

    Other games that are macabre themed would be games like Castlevania, Ghosts n Goblins, etc. I liked Rusty, which was a Japan only PC9800 game which cloned the gameplay of Castlevania. Anyone that likes Castlevania owes it to themselves to play Rusty.

    MedEvil I think is a 3d platformer, but I never played it so I can’t speak to its horror strength.

    Luigi’s Mansion is obviously a goofy pick here.

    Dead By Daylight (I can’t believe I am recommending this since it has such a toxic community) is a horror themed 4v1 multiplayer game that, once you play a few games, becomes not scary at all except for certain moments when you aren’t paying attention and you get jumpscared by another player walking onto your screen. It features a wide collection of characters from popular horror franchises, as well as characters from Dungeons and Dragons and Lara Croft for some reason. Just watch out for the toxuc community on this one. Most of my matches end before 20 minutes, and finding a match is usually pretty fast but I mainly play Killer and apparently less than 20% of the entire playerbase plays Killer.

    There is also Pascal’s Wager, which is a soulslike but I haven’t played a whole lot of it, just 10 minutes. Seems to play similar to Bloodborne.