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Cake day: August 18th, 2023

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  • Unfortunately that popularity directly translates to the AIs ability to digest and paraphrase a book. LLMs have been trained on what is available in computer text format, which means mostly internet sources. English has an outsized presence on the internet compared the to actual number of native speakers, so there’s magnitudes more training data for it than any other language. The models of other languages will be severely limited, if AI companies have spent the resources to train them at all.


  • My real concern is that AI in its current form is not great at context and continuity. I see it similarly as translating between languages: Google can do a decent job of directly translating a phrase, even adjusting grammar a bit, but it can’t tell when it needs to explain or replace an idiom, or which details it definitely needs for symbolism and which can be safely disregarded, or detect when a word is being used in an archaic or unusual way.

    So I think this would be a great project for a human with a keen understanding of literature to undertake, but honestly I think an AI paraphrasing without a large amount of editing would would give you a fairly bland and possibly confusing read.







  • I think the rub here is that most developers aren’t developing/publishing their own software, but honing their skills on writing proprietary code while also putting food on the table. To that end, a permissively licensed library is better because the company will actually use it and the developer will gain experience with it that they can then use outside of the proprietary environment to contribute to FOSS projects (some of which may well use GPL). If a GPL end user product gets popular enough, it will eventually be able to use all of that gained experience to compete with the propriety alternatives, so I do think the two can work in tandem.



  • I think we generally agree, but I worry that a new platform couldn’t do more than GoG+Lutris already do. Perhaps, though, it could be done with a reputable foundation.

    And the lawsuit is more or less what I was radio referring to with Steam’s price rules. I would definitely be on board with striking the requirement for publishers to offer the same price on all platforms at the same time.

    On that note, though, I wouldn’t take the whole case at face value, as I think parts of it are pretty frivolous (unless they prove that Steam is actually actively stifling competition and, you know, not just a decent platform that entered the space first.) I also think it’s silly to point out Epic’s lower commission rate since they’ve been giving out free games like candy and actually making third party games exclusive to their platform in a very clear attempt to compete with Stream. There’s absolutely no guarantee that they won’t raise their commission once they have a foothold in the market (though I do concede that their licensing terms for Unreal Engine have remained fairly reasonable).


  • On the one hand, yeah it’s absolutely important not to idolize any company, because they have no sense of loyalty or generosity. Telling yourself otherwise is a guaranteed path to disappointment.

    On the other hand, of all the shit sandwiches we’ve been served, Steam is one of the fresher ones. Though they developed Proton for their own benefit, it’s pretty undeniable that it has made gaming on Linux way more viable than it has ever been, and it’s open source. I mean no shade to FOSS solutions like Lutris, but having paid developers work on a project full-time certainly has its advantages.

    I do think that the concerns about Steam’s pricing rules are valid, as are gripes with its DRM for first party games. But, overall, they’ve brought a lot of convenience to PC gaming that is hard to find elsewhere in the gaming world.