Contractual malicious compliance let’s go
And best part, those skills translate to most linux distros!
OpenXR/SteamVR is an amazing system, and it’s easy to buy a second hand headset and just replace the face gasket (The Valve index has them attached with a few magnets). Especially with games like VRchat, Half Life ALYX, and modded support in games like Minecraft, PCVR is pretty good right now for newbies!
For me, VR support. Rocking win10 IOT LTSC on my main PC until compatibility improves, but already switched to Mint on my work laptop (and likely the main PC before/during 2032)
Shorter term: less foreign investments in the speculative industry casino of AI in their country
Longer term: A less brainrotted workforce
Free to play is always unsustainable without microtransactions unless the game is community hosted or open source. That doesn’t represent the overwhelming majority of F2P.
Damn near every application I install through the terminal requires sudo.
The only time I haven’t had to invoke sudo was using the graphical flatpack installer included in Linux Mint.
Many of the people who I have had to support through my IT work would 1000% brick their system by following copy+paste commands using sudo instead of just installing a flatpack.
The choice isn’t supposed to be for us hobbyists. It’s meant for a “I would like to make my system protected from my ignorance, please”.
The Fallout:London timeline was not on my bingo card, not gonna lie. We’re speedrunning Fallout politically here in the US, though.
Hell, I’m in Silicon Valley here in California, and some of my friends are also jumping off the proprietary ship because those large firms are willing to work hand in hand with federal agencies.
If you’ve read the NSA document disclosures by Edward Snowden, it’s apparent that there is an open door for data requests. The current administration isn’t a huge fan of California’s diversity, so we might as well minimize our chances of being targetted…
Yes, but that exponentially increases ongoing costs for hosting servers for the game to perform those extra checks, and unless you’re one of the Valves of the world, you aren’t going to have enough data for an automated system to work properly.
Counter Strike effectively has had a server-sided anticheat since the latter half of Global Offensive’s lifespan, but there are simply too many gaps in the armor - difficult to determine what counts as a violation with 99% certainty, false positives, automated peripherals used by players that “copy” real human players, and so on.
In a perfect world, the answer to this problem would be community hosted servers ran by independent admins who could audit player activity and exercise human judgements. But that would severely limit the scale of games like the Finals, since both those who could stomach the cost of hosting and the quality of matchmaking would diminish. Even after those measures, it’s not bulletproof. Ask RUST players, TF2 players, DayZ/Arma players, and so forth.
Windows users are far more likely to be technically naive enough to install a cheat that will be detected by the kernel level anticheat, and the existence will also act as a deterrent and price increase on the cheat maker’s side. The subset of Linux users who desire to cheat may not be affected by those changes, but other methods, like reporting, active memory checks, and pattern detection can still keep fair play.
This can’t just be a one stop solution. It has to be hybrid. Otherwise the scale of PVP multi-player games we see today is impossible to maintain.
Honestly been loving the finals - so much fun and I haven’t bothered spending a dime.
Except buying the soundtrack on Bandcamp for a copy. That was 100% worth it.
Project Zomboid Mentioned!
They did say and/or steamdeck, and specifically called out Wine and Proton, so I presume the changes are OS agnostic. It’s just the steamdeck has become synonymous with Linux gaming in the public eye.
Those are valid concerns, but I don’t see any reason to believe that a hybrid approach for handling the two ecosystem couldn’t be possible. As mentioned by their discord posts, their patches to the game are directly parsed by CodeWeavers, and options for server-sided anticheat or a Valve-style “Trust Factor” are both on the table.
I could also see this being beneficial regardless of the eventualities because of the barrier of entry - novice or less tech savvy users who wish to remain on the Windows platform and desire to cheat could be more deterred (or caught) by the kernel level anticheat. On the other side of the aisle, linux users could be targeted with a Trust Factor or higher level of User-space scrutiny, given a lower likelihood for running an excessive amount of background processes (compared to Windows).
Much appreciated!