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Joined 1 year ago
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Cake day: August 14th, 2023

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  • I don’t like this line of thinking because especially now where new games seem to always suffer from performance issues, it lowers the bar that these developers feel like they’d need to set as far as the experience they’re offering for their games.

    I think the minimum standard should be at least 60fps, in cases with steam deck and other low-end hardware of course concessions must be made, so either lower graphics settings or deal with lower framerates.

    But there’s no reason a new game should be suffering poor framerates on modern desktop hardware (looking at you Dragons Dogma 2).


  • I want to switch to AMD but I also game in windows occasionally and it seems like the opposite experience where AMD isn’t as good in windows as nvidia is. Also right now the high end AMD cards aren’t as compelling compared to what nvidia is offering so it makes it harder. Hopefully the 8000 series GPUs really come in at a good price and with good performance.


  • There’s a huge hate bandwagon for Manjaro and I don’t really understand it. I don’t consider myself a linux expert and maybe that’s why but I felt like Manjaro was very accessible to someone new to Linux who wanted to use Arch. You have the ability to install what you need while also having a relatively stable system. I enjoyed that it came with software that I would normally be using but I know there’s a lot of diehards who want just Linux and to install things themselves, in that case they should just use plain Arch or Endeavor, but I think for others Manjaro is perfectly fine.












  • Personally I use controlled, I typically create my own custom components that wrap a Dialog compoenent. These custom components will have props for thing such as the message to display, title, whether to show it or not, and an onClose callback. The onClose callback will be emitted from the custom component, which you can code to get called regardless of what method the user uses to close the dialog, then the parent component would simply toggle the boolean state of the custom dialog.