• 14 Posts
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Joined 1 year ago
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Cake day: June 10th, 2023

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  • This. The guessing part comes from the time it takes to do the tasks, but you know the number of tasks. So a progress bar should only reach 100% when all the tasks are completed.

    For example, you might have a big process that performs 3 other small tasks and then finishes. You could reasonably assume that each small task is 33% of the big process, so after the first finishes you get 33% progress, then 66% after the second and 100% after the third. When the bar reaches 100%, the third task has finished, so your process has finished too.

    What you don’t know is how much time each small task takes, so if the first task needs 20 seconds and the following tasks take just 5, you’ll spend 2/3 of the time on the first 33% of the progress bar, and then the remaining 66% gets done in 1/3 of the time.










  • The launch was terrible, but there are some things that keep them apart from the rest of terrible launches.

    Cyberpunk 2077 was a really ambitious game, with a lot of new mechanics and incredible graphics. Beasts like that are really difficult to optimize for a large range of computers with different specs, so at first it ran poorly on some.

    The most notably buggy release was the PS4 one. And rightfully so. They were trying to run a truly next gen game on a console which was more than a decade old. They not only had to optimize the game, but they basically made a completely different game, with different assets and engines, which was really difficult to do. Still, it was too much for the console, especially old PS4s that were full of dust or had old fans and were overheating.

    Another important fact is that users were also pressuring CDPR into releasing Cyberpunk 2077. It was delayed at least once (maybe twice, I don’t remember), and people wanted to play the game. They probably had to choose between delaying it another time or releasing it without polishing it that much.

    I believe it was Cyberpunk 2077 that started the trend of “release now fix later” games. However, I don’t think they really did it on purpose. The game was too ambitious for its own good, and having to develop, optimize and test two basically different versions of it was too big of a task for a studio that in today’s terms wasn’t even that big. The rest of the AAA producers just realized that CDPR still won loads of money at launch, and decided to release incomplete games on purpose, after seeing that CDPR could make profits that way.

    But must importantly, CDPR did an amazing job at fixing the game, unlike many other studios releasing broken AAAs. They optimized the code, fixed most of the bugs, improved the AI massively and made the game really stable, to the point where I’ve seen it running at 40 FPS on 10+ year old overheating laptops. Even though it took a while, they still delivered the game they promised to their buyers.