It’s one of my favorite games ever, but I wouldn’t say it’s the best game ever made. I would say it’s one of the most unique gaming experiences I’ve ever had though, and that’s valuable to me. Learning about this cute little star system one mystery at a time is an incredible experience IMO. But if you’re bored by the gameplay loop, don’t expect it to change much. It stays pretty constant. The point is learning one secret at a time and getting a full picture of what’s happening.
Flying is definitely clunky, but to me it feels intentional (or at least fitting). As others have said, always use auto-pilot to go between planets and cancel to move your trajectory around anything that comes in between and then re-engage auto pilot. Usually that’s either the sun or a moon (happens a lot if you book it straight to Brittle Hollow). When you’re near other things, match velocity is very useful either to stop next to something or get nice and aligned with the planet you’re about to land on.
When flying manually, less is more. There’s no friction to slow you down but there is gravity to speed you up.
The same kind who have a separate variable for
ignore-wordlist-regex
that’s just another list of users almost identical to the first one.