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Joined 1 year ago
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Cake day: July 1st, 2023

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  • I just mentioned rust as that was the first thing that came to my mind. I’ve not worked with it either. I am ok to take whatever direction you think is appropriate for the product. I just want to contribute to the tool since I was also looking for something like this in the past and I can see this tool being useful for me for my own personal projects. I can definitely help with the macos part if that’s what you need help in. Please feel free to DM me.



  • I have been looking for some client tool to interact with Bluetooth on windows. After a lot of searching, I came up empty so I bit the bullet and decided to code one myself and managed to create a small command line utility using C# .Net and it was surprisingly easy. It would have been so awesome if something like bluetuith had existed for windows so I’d be happy to contribute. I should point out though that I have not written any windows based app/tool ever and this was the first one so I would definitely have some learning and research to do. I mainly use a Mac for work and personal stuff so I can contribute for the Mac portion of it as well if required. As to the implementation itself, would it be viable to use something like rust which already has cross platform support so that the server component can just be a single codebase instead of platform specific?




  • Please don’t crucify me but is there a way to do this on windows ? I just have a handheld gaming console that came with windows and it’s setup just the way I want but would be nice if I can also connect to Bluetooth using command line so that I can map it to playnite and have it automatically connect to my headphones when launching a game. I did a lot of research and tried some stuff like “Bluetooth command line tools” which worked a bit but somehow caused a lot of instability and caused crashes so had to stop using it.



  • On thinking about this a bit more, I feel like you may be expecting the system to handle situations where your business requirement needs the new field to be used now, but used to work without this field before. Based on the example you provided, I am imagining something like a getTasksForUser functionality which previously might have just been filtering on userId but if the business now says that this functionality should now return tasks sorted by priority, you expect the system to somehow know the business requirement and force the developer to use this new priority field ?

    If that’s what you’re hoping for, the problem is harder to solve although not impossible. Assuming the example as above , you could maybe just inject the priority field at the data access layer . Another way would be to make the modified entity private and expose a facade with helper functions that are exposed. Now when code that previously used to rely on the entity inevitably breaks , you can replace those usages with usage specific functions exposed from the facade and since the entity is now accessible only from the facade, you can easily update all usages within the facade and make sure no one can miss passing the priority field since the entity is private to the facade and all functions in the facade are known to use the new field.



  • I am still confused about what OP is looking for. Even in typescript, if a new field is added and not used in other places, compilation will fail. Unless OP explicitly marks the field as optional.

    There’s also the possibility that the codebase is littered with the “any” keyword (I’m not saying OP is doing it but I’ve definitely seen plenty of codebases that do this). If someone says they’re using typescript but their code is full of “any” keywords, they’re not using typescript. They’re just using plain JavaScript at that point.


  • In case you weren’t aware , you can disable internet in ps5 settings and launch the game and it won’t bother you. Had the same shit happen in AC Valhalla and it was so annoying turning internet off and on just to play this game. I would have been ok with this if at least the game worked the same after signing in but no … A whole class of online specific bugs started to show up ranging from stupid stutters to outright in game repeated popups whenever your player moves, it made the game unplayable so had to delete the whole game. I tried again later after a few months and the bug had been fixed so it was better but still had random stutters.





  • It happens to me on voyager. OP didn’t mention but I think they’re specifically referring to videos with vertical height larger than the screen. The video starts playing as you scroll and when the video is playing, I assume any touch gesture on the video is interpreted as video controls so you’re essentially stuck there without being able to scroll. Only way out is to kill the app and relaunch. Maybe it’s specific to iOS. It’s happening to me on iPhone 13 mini.