Who said anything about Microsoft
I’m seriously considering buying a Nokia smart phone to use with LineageOS. I’m a big fan of shitty android phones anyway.
I self-host my own rustdesk server and it’s awesome. It just works flawlessly.
So what is your suggested platform?
What is the “right” action here then, in your mind? Would you rather a stranger grab the kids hand or pick them up?
Touching someone else’s kid without explicit consent from the parent is likely to get you in some trouble unless you can explain to them that you just saved their kid
What’s with all the hate on Signal on here? I see probably one post a week trying to bash it because of some unproven conspiracy about it.
It’s a non-profit whose goal is to provide encrypted private chat.
Signal’s subpar user experience is a feature from this perspective.
Signal is literally just a chat service. The user experience is on par with any other service, except it’s backed by a trust in the company to not sell out on the end user because it’s a non-profit and isn’t beholden to any shareholders.
Summer 2024!
Featuring 10 new community maps: Embargo, Odyssey, Megaton, Cachoeira, Overgrown, Hadal, Applejack, Atom Smash, Canaveral, and Burghausen
Added the Summer 2024 Cosmetic Case
Contains 23 new community-contributed items
Added 4 new community-contributed taunts to the Mann Co. Store
Taunt: Can It!
Taunt: Cremator’s Condolences
Taunt: Straight Shooter Tutor
Taunt: Unleashed Rage
Added 38 new community-created Unusual effects
18 new effects for Unusual hats
20 new effects for Unusual taunts
All cosmetic and taunt cases will grant Summer 2024 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
The Summer event runs through September 15th, 2024
General
Security and stability improvements
Fixed Workshop sv_cheats exploit
Disallow aliasing any existing convars that are not movement commands
Added language support for Spanish - Latin America
Added ConVar “tf_hide_custom_decals” to allow clients to disable viewing custom decals on items
Added “Hide Custom Decals” checkbox to the Advanced Options dialog in the Miscellaneous Options category
Added missing 64-bit Steam binaries for the dedicated server
Added missing 64-bit versions of HLMV and HLFaceposer
Added a check to prevent the “autoteam” client command for custom game modes like VSH after the player has already joined a team
Added missing menu_photos images for cp_powerhouse
Added missing default string for Player Destruction mode
Expanded VScript support
Added mp_tournament_redteamname, mp_tournament_blueteamname, and tf_mvm_max_connected_players to the list of whitelisted ConVars
Fixed vscript_convar_allowlist.cfg being overriden by being packed into a map
BaseEntity: AcceptInput, IsAlive
EconEntity: GetAttribute
TFPlayer: GetCustomAttribute, StunPlayer
TFBot: GetAllBotTags, SetMission, SetPrevMission, GetMission, GetPrevMission, HasMission, IsOnAnyMission, SetMissionTarget, GetMissionTarget, SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetActionPoint, GetActionPoint
Moved some of the Christmas maps to the normal rotation
Moved ctf_2fort_invasion out of the Misc matchmaking category and into CTF
Moved koth_probed out of the Misc matchmaking category and into KOTH
Fixed Incinerator killstreak effect not scaling properly when viewed from a distance (community fix from SirDapper and CheesyPuff)
Fixed Gunslinger punch combo not being lag compensated (community fix from Marxvee)
Fixed third-person reload animation speeds not matching first-person speeds when using custom attributes (community fix from Marxvee)
Fixed CTF HUD being visible when no flags are present (Community fix from fellen)
Fixed broken LOD1 model for The B.A.S.E. Jumper backpack while deployed (community fix from Piogre)
Fixed cosmetic items that use per-class bodygroups not using the correct bodygroup in the Loadout panel
Fixed dropped weapons with custom decals not showing the correct decals
Fixed some unusual effects using the wrong orientation for The Head Hedge
Fixed Halloween transmutations being completed outside of the Halloween event
Fixed incorrect BLU material for the CLTF2 bronze medal
Fixed missing Spy audio when using the Taunt: Kazotsky Kick
Fixed missing sound for the Taunt: The Skating Scorcher
Fixed the Neon Annihilator not getting crit-attacks when hitting players covered with gas
Fixed some clipping issues for the Mad Lad when using lod1 and lod2
Fixed missing polygons for the Stunt Suit when using the Roadworker style
Fixed seeing the wrong image in the Steam inventory for the Operation Firmware Frenzy Star of the Company 2023 medal
Fixed not being able to equip the Master’s Yellow Belt and the Hillbilly Speed Bump at the same time
Fixed console warning about unknown command ‘eureka_teleport’
Fixed Vaccinator heal sound continuing to play after Medic’s death
Fixed a problem with the Tiny Timber not displaying paint after being painted
Updated zi_intro.webm media file
Updated the description of the Buffalo Steak Sandvich to display the increased damage vulnerability while active
Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix incorrect spawn locations
Updated the materials for Your Eternal Reward to fix incorrect lighting under certain conditions (community fix from Lindon)
Updated the material for The Buff Banner to add phong mask and missing material parameters (community fix from Lindon)
Updated the material for The Law to fix an issue when the hat has been painted
Updated the equip_region for the Cleaner’s Cap
Updated/Added some tournament medals
Updated ctf_turbine_winter, plr_hacksaw, and pl_phoenix to fix localization issues
Updated ctf_doublecross
Fixed an incorrect team-colored material in the BLU base
Updated cp_brew
Fixed truck textures outside of BLU spawn
Fixed a few bumps in the road
Updated pd_selbyen
Fixed an exploit that would allow Engineer to trap players using a teleporter behind a door
Minor detailing changes
Updated pl_hoodoo_final
Added func_noclip to BLU spawn in the third stage
Updated pl_corruption
Fixed handrail collision near the last point
Fixed lamp near BLU spawn
Fixed missing string for last point
Updated plr_hacksaw_event
Fixed broken areaportals
Updated pl_enclosure_final
[Stage 1] - Moved A point within the gate building
[Stage 1] - Added stairs for access to the balcony overlooking the final point area
[Stage 1] - Added more cover along the initial aviary area
[Stage 1] - Removed the catwalk connecting the wooden tower with the oneway door and the balcony area
[Stage 1] - Tweaked the layout of the tunnel section
[Stage 1] - Wooden tower is now connected to a new catwalk inside of the gate building
[Stage 1] - Reworked RED spawn so it now has two exit doors
[Stage 2] - RED now has a 2nd spawn exit leading outside along the water to where the airboats are parked
[Stage 2] - Airboats and their dock are now accessible
[Stage 2] - Removed the elevated platform RED had within the building, replaced with a tall piece of cover instead
[Stage 3] - Added a wall and extra stairs on the right side leading up to the catwalk around the raptor pit
[Stage 3] - Added a large cliff narrowing the whole area on the left side of the raptor pit
[Stage 3] - Added an extra entryway on the left side of the final point building and a dropdown to floor level within
[Stage 3] - Added a jumping class vent from next to B point area into the upstairs area of the final point building
[All Stages] - Allowed building inside initial BLU spawns
[All Stages] - Visual improvements to a lot of places, a few new assets
Updated pl_cashworks
Area 1 / Loading Dock
BLU Spawn 1:
Solved several clipping issues at doors and stairs
Mitigated line of sight into spawn room
Added alternative exit from spawn room to the right
RED Spawn 1:
Reworked to have two exits
Area Changes:
Changed terrain around bridge to be easier to maneuver and to prevent getting stuck
Changed munition pack at building 01 to large
Possible spots beneath bridge for teleporter-traps eliminated
Shuffled some big rocks to block off Sniper lanes
Cut center building Sniper lane, left alley visually blocked off from dock area
Cut center building top Sniper lane, less easy to get a good view
Changed out of bounds building left of BLU spawn, added spinning sawblade
Opened up a third passage to allow for an additional flanking option for BLU and RED
Area 2 / Serpentines
RED Spawn 2:
Reworked 2nd RED spawn entirely
New spawn has two exits, locks and teleports after B is capped
Area Changes:
Balconies blocked off visually and physically
Additional visual blocker at the top of the serpentines to allow for a more secure crossing
Long tunnel leading through the RED building to a staircase at the foot of the hill
Added deadly and moving sawblade for spicy danger, with sparks and fumes
Closed off BLU balcony at the end of the hill
Changed raised platform to be only accessible from RED side
Reroutes:
Deleted BLU gates at flanking route after B is capped
Flanking route has an additional exit towards C, leading through BLU building
BLU building interiors reworked and expanded
Balcony-drop doesn’t injure the player any more
Area 3 / Construction Site
BLU Spawn 2:
New stairway leading to balcony
Wider exit from big building after CP3 capture
Area Changes:
Widened area at the generators and on the 2nd level
Changed the direction of the drop-in to C, leading into the hydroelectric building
Widened exit from BLU spawn into Area 3
Area 4 / Vault
Area Changes:
Added gates opening at the gatehouse after CP3 is captured
Alternative passageway through gatehouse while gates are closed pre CP3
Rebuild bridge to be convex, obscuring a long Sniper lane
Wonky bridge rewards with a branching access next to the vault building, allowing for BLU flanks
Global Changes
Solved a ton of clipping
Rebuilt and edited navmesh, with defined sentry and Sniper positions and varying gameplay
Adjusted func_doors at spawn to span to every solid
Changed clipping on cart, now jumpable
Increased fog distance and lowered density
Exchanged glass-textures from the green to the clear version
Stairs and hanging bridge are now bullet-blocked for more predictable projectile bounces
As others have said, a t Thinkpad. I bought a Thinkpad E14 Gen 2 for $150 and it’s just awesome. I use it for school right now.
This is a great reference:
https://www.backblaze.com/blog/backblaze-drive-stats-for-2023/
Serverpartdeals is a good source for cheaper drives.
Aux port, removable battery, waterproof, micro SD slot. This phone is very interesting
I’m not a scientist by any means but I’m pretty sure it’s the temperature that matters when steeping the tea. You can use hot - but not boiling - water just fine.
So I’d say: probably not
I just got mine a few weeks ago and it’s so impressive. I bought it used for $150 and I can tell I’ll be using this for years.
¯\_(ツ)_/¯
I put it on a larger HDD because my SSD was running out of space and it corrupted about a week later.
When you say database, do you mean the OS and the server install?
Yes, that’s what I meant. I switched my server install to a HDD because it was running on a 256 GB SSD which was running out of room.
I’m sure docker is easier if you know it… that’s like the point, afaik, but while basic use might be easy, it’s… never ever that easy for me, something always goes wrong, which is why I haven’t bothered yet. I know I should, I know it’ll make things easier (hypothetically), but it feels like a huge undertaking for someone with no skills. I’ve been looking for a super noob friendly instruction guide, and have not found one that I can work with, tbh, without a bunch of other know-how that I don’t have. (If you know of any I’d be eternally grateful!!!)
I can give you some tips for now and then I’ll give you some more in-depth instructions when I’m at my computer again.
For now:
Install Docker to your computer. I’m not sure how windows Docker handles it but I recommend using Docker compose. I’m not sure of the technical differences between Docker and Docker compose, but I found Docker compose to be much easier to use because it’s saved as a YAML file (text file). If you need to make changes, just edit the file.
Once you have that set up, get a Plex server running. You’ll probably have to change the ports in the Docker one to avoid conflict with your current one.
I recommend LinuxServer.io for a lot of things, including Plex. There’s some dissent over use of Linux Server’s apps due to permission and root things, but they are also super simple to use and you can start with the basics here.
https://docs.linuxserver.io/images/docker-plex/
Scroll down a bit to find the docker-compose section. To start a sample plex server, make the following changes:
Remove network_mode: host
In line with environment and volumes, add this:
ports - 324001:32400
This will route 32400 of the docker container to 32401 of the host network, allowing you to have both servers running at the same time without a port conflict.
Edit the volumes as needed. Always remember, it goes: host: container for everything. You can change it however you need. /config should preferably be on an SSD, as I said. The rest can be created as needed. For mine, I have both movies and TV shows stored under a folder called /media/. My plex docker script mounts /media/ and in plex I can search through the subdirectories to find the TV and Movies section.
Your second (temporary) plex server should be set up properly once you start the container
I’ll tell you how to data over to the Docker container later.
It is possible to pass transcoding - I’ll share my compose file when I’m at my computer
I would recommend using Docker first on the windows machine as a step in the transition. I did exactly this when I was transitioning to debian from windows. It made the official switch insanely easy because all I had to do was set up the Docker filesystem to what it already knew and it started up without any issues.
My lessons learned:
Keep the database on an SSD. I put mine on a HDD and it corrupted.
good stable distro
Debian
long-term stable choice
Debian
this specific machine is not meant for change. Ever.
Debian
Bonus round: anyone who’s ever transferred Plex servers from win to Linux (insert flavor), is it actually possible to keep my collections and playlists and stuff?
Yes, it’s relatively simple, especially with Docker. Back up the Plex folder from your windows machine. Once your new OS is set up, put the folder where you wanna store it and point Docker to that folder in the compose.yaml.
Ah I see. That’s a bummer