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Joined 1 year ago
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Cake day: June 21st, 2023

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  • Because it isn’t unless you play competitive really. Since I generally hate sweaty online competitive games I don’t really mind if frames are under 60 sometimes. The only online games I play are slower paced where a frame coming slightly quicker wouldn’t be a huge advantage.

    That’s why I built a high end PC with a 144hz 1440p monitor.






  • Hexbear was a fork of Lemmy made by former chapotraphouse users when they were booted off Reddit. They have recently worked to refederate with a select number of instances, with the potential of adding more in the future if it doesn’t disrupt the community they’ve built. Luckily for me, SDF is in the whitelist, although I also have an account on Grad and TTRPG.

    Lemmy.world preemptively defederated with them based on a pretty bad reading of a hexbear announcement on how to behave in other instances, despite world’s reluctance on federating from exploding heads originally.







  • As LiquorFan said, a weapon skill of below 30 is probably a good sign not to use that weapon. I also don’t think that efficient leveling is really that important in a totally offline game, and would rather set a character up for roleplay or fun purposes, but I understand that for some people the fun is in the efficiency, which is fair.

    Really I just think that Morrowind is a better game in terms of the roleplaying and world, and the mechanics are either better, no worse, or just different to the later games. The magic system is clunky though, but the ability to craft spells and enchantments beyond what you could in the other two makes up for it.

    Not every game needs to be for every person though, and I will admit game design has changed since Morrowind came out. I still think it’s superior, but I can see that some people will not want to play it as it is. I would rather no remake than one with oblivion/Skyrim mechanics, then if people are interested they can check out openMW.



  • Another thing was all quest information was written in your journal, so you could open the journal to see what directions were given as you are trying to follow them. If you lost your way you could go back to the start and try again. I feel it is a much bigger gain in immersion as you are using in universe items and landmarks to find your way.

    The first Redoran quest is a good and bad example of this. They give you directions from a specific spot, as in go up this path this way, turn here, then head in this direction. Really cool for immersion, but the path texture on one of the paths was done really weirdly, and from memory it didn’t show on the map correctly, so it led to missing the turn a few times. If a remake could fix that sort of issue while retaining the good aspect I think a lot of people would realise how much quest markers suck.





  • Both. Because of Morrowind I was extremely excited for Oblivion when I was younger, it was the first game I followed development for. I enjoyed it but the uglyness, level scaling, clunky combat which reduced the impact of character stats, walled towns, a shitty imperial city, and a more generic fantasy setting really makes it not as good as Morrowind.

    I was also ridiculously excited for Skyrim since I mainly played Nords and wanted to explore their land. I loved Bloodmoon in Morrowind so it should have been great to have a full game with a similar setting. The shallow guilds and almost near complete removal of character creation and meaningful stats really disappointed me, although the setting is much better than Oblivion and it actually looks fairly nice.

    Skyrim is much better than Oblivion, Morrowind beats Skyrim for me due to depth and meaningful character creation and attributes.