Balders Gate 2 was developed by Bioware and published by Interplay. That’s not to say Larian couldn’t have learned from it anyway, but it’s not a lesson they would have learned from experience.
Balders Gate 2 was developed by Bioware and published by Interplay. That’s not to say Larian couldn’t have learned from it anyway, but it’s not a lesson they would have learned from experience.
I don’t think I’ve ever seen ‘vise’ written down before, I always just assumed it was spelled ‘vice’! You learn something new every day
Ah, a common mistake to make. It’s not ‘re-ddit,’ Im pretty sure it comes from ‘reddi-t’ as in “Ready Tea” but like many early 2000s websites they tried to make it sound more approachable, so it’s just ‘reddi-t’ as your cup of tea will be cool enough to drink by the time it’s transmitted all your data.
I recently left a job at 1 year in and while I was asked about it the ol’ “Overworked and underappreciated” response worked well.
I started looking for new jobs about 10 months in and felt I could be really picky about my destination because I was already secure. Having a job gives you a much better position to negotiate from, even if it’s only in your own head. I also found my former job much more bearable while also doing interviews elsewhere- it’s a lot easier to laugh about colleage troubles or 25 year old technical debt when they won’t be your problems soon.
Oh no :( Now the game is even more emotionally charged, I suppose.
One I’ve not seen mentioned but made me bawl my eyes out is ‘Presentable Liberty’ Im not sure about the remake, but the original was pretty short and was gripping, despite the low level of action.
Just noticed this, fair play to you! Sorry for the misunderstanding :)
As a female tech lead, its comforting to know I don’t exist!
Which nation, out of interest?
I’m not very familiar with TotK and I’m not sure how familiar you are with game development, but just in case you’re not very:
When making something like a shadow puzzle it is very unlikely they’re actually checking shadow conditions, and if they are it’s probably very sparse/only a couple of pixels.
For instance, if you know the position of the light source, the position of the shadow catcher and the position of the shadow receiver you could approximate the shadow casting with much simpler geometry. If Link is just treated as a box then you only need to check where each corner would cast a shadow and see if that overlaps the area you care about.
When done correctly the player would think it’s link’s shadow that’s being tested but in reality it’s nothing to do with the shadow, it’s just a much simpler estimation of a shadow that works well enough to trick players.
Game development is all smoke and mirrors. Tell the players one thing such as “This NPC is always at this location” then unload them when the player isn’t looking. It’s all sweet lies and I love it.