Bingo.
It’s been that way since its inception, astronauts with gun meme or whatever.
Bingo.
It’s been that way since its inception, astronauts with gun meme or whatever.
Steam discussion forums … kind of famously do not have or require any active, human moderation.
Basically, there’s a simple ‘foul word detector’, and that’s about it.
You could nuke everything that is not a manually pinned thread, and nothing of value would be lost.
Welcome to the mundane, realistic cyberpunk dystopia, hope you paid attention to more than the flashy surface level marketing.
So … we got reimagined Daphne, transwoman Shaggy, Dogboy Fred, and Velma’s been shitcanned and replaced with… older version of Celeste?
We’ve got one and a half Scooby’s.
One on the left is… extremely lobotomized.
The … table is also the floor, in an MC Escher esque way.
… kind of a fun ‘spot all the mistakes’ excercise, I guess?
Do NOT network-enable TempleOS.
God will get angry if you do.
‘Trailer’ typically denotes a video advertisement or showcase for an upcoming … product, film, game, of some kind.
You’re not outright breaking, but really torturing the definition of ‘trailer’ to mean ‘a fan film that could possibly serve as a trailer for a hypothetical game that will never be produced’.
You did not clarify that until your most recent post.
Its pretty confusing to most people to use a word as shorthand for that same word with an additional bunch of extra, highly uncommon qualifiers.
Its like saying ‘I support genocide’ but what you actually mean is ‘I support genocide of specifically all mosquitoes, tapeworms and malevolent parasites.’
Then when someone says wtf you support genocide, then you say oh i meant my specifically qualified kind of genocide, and then acting like the other person is weird for not assuming that is what you meant, before you clarified it.
The thing releasing on the 29th is not ‘the full trailer’.
The thing releasing on the 29th is the full cut, the movie, the fan film.
This is not a trailer for any kind of playable, interactive experience.
Its a trailer for a short (by movie standards) fan film.
If there actually is a level of discussion going on around this somewhere, I guarantee 90% of the people discussing it are doing so thinking that Nintendo or some independent group could possibly make and release a complete game that looks like this.
That would be the bedrock of the conversation for many, and then the discussion would be whether or not they should.
When your opening sentence is:
A fan-created teaser for a remake of The Legend of Zelda: Twilight Princess using Unreal Engine 5 has recently debuted in celebration of the game’s 18th anniversarry.
Then later you qualify that these are often ‘unfinished’…
This is grossly misrepresenting the situation.
This is not a teaser for a remake of a game.
A teaser for a remake of a game would be something like Skywind, Morrowind remade in Skyrim, an actually playable game that took a team of probably 40+ modders a decade to do.
Or the recent Final Fantasy 7 remake… official team of probably hundreds or thousands of people working for around a decade.
Presenting this as ‘unfinished’ implies to a lot of fanboys/girls that it could be ‘finished’ with a reasonable amount of time and effort, a ludicrous overstatement of what this actually is.
This is a teaser for some cutscenes and a pre pre alpha tech demo.
This is a teaser for a 20 minute video made in Source Film Maker. Not a game.
Framing it as if there is any possibility that Nintendo or anyone could make an actual game that looks like this is preposterous.
As with most ‘discussions’ around video games, the only people that would be discussing this as if it could be an actual game are either 100% ignorant of how games are actually made, or just delusional.
And anyway, most people just read headlines.
What do you think, would you play a fan remaster in an unfinished state?
Its not a game. Its a well rendered static environment with static characters, and you control a character that has a basic cycle of movement anims, which don’t even support basic inverse kinematics.
There is no game.
There are no weapons, there are no enemies, there is no dialogue, there are no quests, there is no combat.
If you released this as a ‘game’ people would call it an asset flip.
Which also is not accurate as it looks like this guy did a whole lot of work to make the assets himself… but … theres no ‘game’.
Nintendo will never make anything like this.
… You… really think the Switch 2 is gonna be capable of 4k, super high poly counts, super hi def textures?
A PS5 can barely pull off 4k at 30 FPS with similar graphics. The video maker is running/rendering this on a PC with a 3080ti, 64 gigs ram, i7 10700k.
Further, Nintendo will sue the pants off of anyone who attempted to remake one of their own games, yes, even if it was totally free.
Anyway, this is a trailer not for a game, but for a 15 to 20 minute short film made in UE5, of which about half of the run time is Link running around a very unpolished demo world in 3rd person, with zero gameplay, the other half being pre rendered cut scenes.
The parts that ‘look’ like third person ‘gameplay’ could very well also be pre rendered.
Not really sure how the author of the article is unaware of all this, took me 10 minutes to figure out by looking at the YT channel.
Yes, the videos are neat hobbyist showcases.
No, they are nowhere near playable games.
If you took one of this person’s 3rd person segments and attempted to export it and run it on a PC approximating Switch, you might get 20 fps at 720p.
A lot of universities with large campus grounds take the approach of observing the natural foot traffic wear patterns on grassy areas, and then build walkways where the most worn down parts are.
Its… pretty obvious.
If everyone is taking an alternate, non designed path… your design sucks, modify it to facilitate what people find more effective.
Well it was pretty much just openly saying it.
Her YT channel was a mix of fairly long, sort of livestream clips of development progress and notes… and then just clips of her livestreams where she wasn’t really developing and was just responding to chats, going off about political topics, ‘white genocide’ this, ‘every democrat is a f@g communist’ that, a whole bunch of other dogwhistles or overt references to memes and slogans of various extremist right wing militia type groups…
Also, for clarity, I am not talking about OP’s link, I’m talking about some very obscure other person I found months ago. Much , much lower view/su count, not even monetized. Also unlike OP’s link, this person actually wrote code instead of just having opinions about things.
There is a difference between being on the conservative side of a culture war and being balls deep into extremist right wing ideology.
At one point I was looking for some help with implementing something akin to UE’s Metahumans but in Godot.
Somehow I stumbled across this one, single person on youtube who had a half decent implementation of what I was looking for…
… and after watching some other videos on her channel… yep, she’s an open NeoNazi.
That was enough internet for me, that day.
So, you can have a fiery explosion in space… its just that it would have to be kind of chemical that can burn without requiring oxygen.
IRL there are many chemicals that, once sufficiently heated, basically burn themselves up extremely energetically without need for an atmosphere to fuel this process.
Also IRL, most rockets are controlled, continuous combustion of varying kinds of volatile chemicals, and if combustion manages to occur not al the rocket nozzle, you can absolutely have a fiery explosion, as the rocket itself brings the oxidizer along with it.
Coloration of various kinds of chemicals exploding can potentially be a wide array of colors beyond the typical orange/red we generally associate with most movie explosions.
Movie explosions are themselves often dramatically overdone for the fireball effect by adding huge amounts of gasoline or kerosene or things like this to greatly accentuate the fireball.
Further, due to lack of a gravitation field, and atmosphere to allow for air currents, flames do not go up, they basically form spheres around whatever is burning, and look totally different from what we are used to.
Basically, fiery explosions in space are realistically possible, its just that they would look very different from say a fighter plane exploding in atmosphere.
Depending on how you explain them, they could be different colors, expand in very visually distinct ways, and probably visually persist for a much shorter time frame.
What you could not have is the scene from the Acolyte where Osha outs out a fire.
If some kind of flammable gas managed to ignite, then the fire would not be limited to just where it is exposed to air space.
The combustion would spread through the entire container or fuel line system and basically all of that would likely explode.
Because we live in a ravenous corrupt oligarchy barely able to keep the appearance of a functioning democracy.
2024, Reverse Turing Test Challenge:
Can an LLM AI differentiate between human input and LLM AI input?
What about the Grrr! model after that astoundingly XD So Random! thing from Invader Zim?
He’s an android or robot, right?
Holy shit are you telling me…
Garbage In…
= Garbage Out?
No, that can’t be it, throw billions and billions of dollars at this instead of, I don’t know, housing the homeless.
You see, Star Wars unguided bombs work via the buoyancy principle, as outlined by our current Flat Earth Scholars.
/s
Haha but for real, in the original trilogy, I think there are a handful of scenes where TIE Bombers are shown dropping bombs, but its on things like pretty large asteroids or planets, and in at least the early games like TIE Fighter, the bombs are basically just replaced with things sort of like torpedoes: very slow, no or slow guidance/tracking, only useful against large slow targets.
Whilst the bomber scene in 8 is silly, I think its mainly silly that its like a bomb bay with a fucking open hole, like a ww2 bomber, but the crew are not wearing pressure suits and oxygen masks.
Even if there is one if those hangar forcefield type things… thats a component which can obviously fail, so you’d think the crew would be fully suited up the whole time.
… Does the Star Wars universe follow an entire branch of fictional science where the lumineferous aether is real, and relativity… isn’t?
You know, I think you are right.
I meant to say when the discussion forums were integrated and basically autogenerated for any game, when Steam went from ‘this is our game launcher’ to ‘soon we will sell every pc game that has ever and will ever exist.’
But when it comes to hiring people to moderate things?
Insanity.
Facebook does this by hiring tens, hundreds of thousands of moderators in economically undeveloped nations, managed by a few thousand based in the US or EU.
Its a horror show sweatshop of constant exposure to the most horrible content imaginable, which basically drives many employees to suicide or insanity.
There is no AI that can do this.
… Valve could maybe? probably? afford to hire hundreds of thousands of low cost moderators following Facebook’s model.
But I’m pretty sure that they would basically go, oh, we are now legally responsible for what is said on our platform?
Fuck it, nuke 99% of it from orbit, do a bit of redesign, hire a much smaller cadre of moderators, who will manage a vastly stripped down and more cumbersome and more restrictive ability to comment on or discuss things.
… What would be the downside to that?
12 year olds and morons with no impulse control now use discord instead of the steam forums?
People maybe go back to making their own game based community websites/forums?
… Who is going to stop using Steam because the discussion forums dissapear?
Because all the default comment posting and viewing settings for all the other ways you can leave a public message now flip to being restrictive and time delayed?
I really do stand by my other statement in this thread: You could erase everything that is not from a human, manually pinned discussion thread and nothing of value would be lost.