formerly /u/squirrelrampage on Reddit

  • 6 Posts
  • 22 Comments
Joined 1 year ago
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Cake day: June 16th, 2023

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  • There is a legitimate reason why we may see “something” in the future.

    Ubisoft accepted subsidies from the French government for the production of BGE2, which puts BGE2 in a similar place like “Skull and Bones”: “Skull and Bones” was partially financed by subsidies from the Singaporean government. So BGE2 is trapped in the same weird limbo “Skull and Bones” was trapped in for years. Ubisoft has to figure out whether they actually want to finish the game or write a big, fat check to the French government.

    We all know how that turned out for “Skull and Bones”, so I am not going to get my hopes up.


  • No, you see it’s not like education makes you see past your own prejudices and that makes you more liberal. If you are liberal you get awarded an education by the shadowy cabal that controls the education system with DEI measures! This guy only wants a tRuE mERiToCrACy where disenfranchised, downtrodden bigots get a chance to attend university where they are taught about the superiority of their white Aryan race.

    /s if it isn’t apparent.










  • "Once you’ve been to Cambodia, you’ll never stop wanting to beat Henry Kissinger to death with your bare hands. You will never again be able to open a newspaper and read about that treacherous, prevaricating, murderous scumbag sitting down for a nice chat with Charlie Rose or attending some black-tie affair for a new glossy magazine without choking.
    “Witness what Henry did in Cambodia—the fruits of his genius for statesmanship—and you will never understand why he’s not sitting in the dock at The Hague next to Milošević.”

    Antony Bourdain, 2001




  • They are totally right, it’s a shame that PC Gamer did not name a single woman.

    One nitpick though: Two of the women named in the article, Rieko Kodama and Amy Hennig, did not create games for PC. Both were employed by console makers. Jen Zee being acknowledged is certainly deserved, but a there are many, many trailblazing women in PC gaming which should be highlighted: Roberta Williams (co-founder of Sierra Online), Brenda Romero (Wizardry series), Jade Raymond (Assassin’s Creed producer) or Danielle Bunten Berry (M.U.L.E.), just to name a few.

    Particularly the omission of Roberta Williams who has not only co-founded one of early gaming’s most successful game dev studios and publishers, but also designed the long-running King’s Quest series which transformed and defined the adventure game genre, is inexcusable. It does not get more influential in gaming than that.





  • The answer is as simple as it is horrible: It’s because for every burned-out, overworked and underpaid game dev, there are two starry-eyed kids who want to realize their dream and create games - and the C-suite knows this.They will replace any veteran dev with someone right out of college as soon as it is convenient

    Mind, I am not blaming young people who want to create games. They lack the experience to know they are getting exploited. It’s all the cynicism of managers who know no loyalty and only want profits.

    And if anyone wonders why every new game somehow manages to be a buggy mess that needs fixing, you have the answer right there too: Because the devs who fixed it the last time got fired and replaced with rookies.





  • A classic corporate nonpology: “Oh, sorry that you misunderstood us. It’s your fault that you did not get this. Because we never meant you any harm. Really, we only want your best, that’s why we will do some minor tweaks now and won’t roll out the full horror of it all until next year. Now keep giving us your money.”