Mama told me not to come.

She said, that ain’t the way to have fun.

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Joined 1 year ago
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Cake day: June 11th, 2023

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  • As a parent, who is completely conscious of everything going on around social media and technology, you will absolutely need to step in

    Oh absolutely. My point is that supervision should be as low-touch as possible. Let kids screw up when the stakes are low so they don’t screw up later when the stakes are higher.

    As a kid, I got into things I shouldn’t have online, mostly because we only had dialup so I would wait until everyone was in bed to use the computer so I didn’t disrupt phone calls coming in. I ended up getting caught, had a productive talk, and learned what to avoid. That was really effective for me, and the lack of firm guardrails got me interested in learning to computers worked, so I taught myself basic webdev as a teen, which launched me into a software dev role.

    If we had strict rules preventing computer use, yes, I probably wouldn’t have gotten into things I shouldn’t, but I also wouldn’t have had the freedom to teach myself software dev and probably wouldn’t have gotten interested in it.

    you WILL have to be the parent who sets boundaries on the stimuli their brain craves but has a negative impact on their overall health

    Oh, and I certainly do, but I use a carrot and stick approach rather than a “guardrails” approach. I tell them what the rules are, but put nothing in place to prevent them from breaking the rules, and when they do (and they will), I’ll completely remove access for a time after a discussion about why the rules exist. For example:

    • video games - we have a system where the kids “earn” playtime (we do it by reading books), and if they go beyond their allotted playtime (we have a max of 2hrs/day), they completely lose the privilege (I take the console away)
    • bedtime - we got them watches w/ games on them and told them they couldn’t use them at night; we caught them using them at night, but let them continue and when they were late getting up, we pointed at the watch as the issue and took it away for a while; now they don’t stay up nearly as late w/ their watches
    • coming home on time - kid wanted to go to the park alone, so we told them when to be back; they came back late, so I took away their bicycle (that’s how they got there) for a while saying I don’t trust them to come back on time; now they come back on time, and they can ride their bicycle pretty much wherever they want (we have boundaries)

    That’s how I was raised, and I found it incredibly effective. I almost never had things taken away as well, because once they showed they were willing to, I tended to listen and follow the rules.

    You don’t instill healthy eating into a child by giving them unlimited money and telling them to make their own decisions.

    Sure, but you also don’t instill healthy eating habits by not letting them make poor choices either. Let kids fail and fail hard (i.e. don’t catch them), but be there to help them back up.

    For example, let them eat as much Halloween candy as they want for one day, and then when they inevitably get a stomach ache, they’ll learn why moderation is important. Likewise with money, if they waste it all on something stupid and don’t have enough for what they really want, they’ll learn the value of delayed gratification.

    The more natural and immediate the consequence, the more effective it is at teaching them self-discipline.

    Obviously, protect them from the worst harms (e.g. we don’t let our kids play w/ knives or fire), but let them try and fail while the stakes are low.




  • Strong disagree on parental controls. As a parent, if I don’t trust my kids, they won’t get a device. Period. If I trust them, they will get a device without any limitations. Period.

    I really don’t see the point in parental controls, all it does is encourage kids to learn how to get around parental controls. Instead of that, teach kids what it takes to earn your trust and go that route.

    I’m a parent, and here are my only controls:

    • Switch - passcode because my 4yo kept playing games when not allowed; I told the older kids the code, and will probably remove it soon
    • my computers passwords - when my kids are allowed to play games or whatever, I’ll unlock it and tell them what they can and can’t use it for, with zero controls other than the underlying threat of losing privileges entirely if they misuse it
    • tablet - each has a passcode, but the kids don’t use them much (only on trips)
    • TV - again, 4yo kept watching when not allowed, and the older kids watched as well (but only when the 4yo did it), so they all lost access; will probably remove this soon

    We do no internet filters, no enforced time limits (they have their own timers though), and no locks on specific programs. Either I trust them with everything or nothing. They know what they’re allowed to use, and they know the consequences.






  • I’m not saying “game design,” but things like deciding on art style, optimizing balance between fidelity and performance, etc. AFAIK, that’s all “production” stage things. Assuming it’s the same studio as built it the first time, they’ll still have the original artwork, which probably just needs to be touched up and reexported. That’s a lot less work than building something new from scratch.

    In fact, you probably need minimal assistance from developers since all the gameplay elements are already there, you’d just need a small group for making some tweaks here and there to keep consistent performance, and maybe add in a little bit of fanciness here and there (e.g. tweak shadows, maybe some RTX if you go crazy). None of that is particularly time-consuming for a developer to throw in, so once the art team is done freshening up the assets, they can prep for release.

    I’m thinking a project like that could be completed in 2-3 years, depending on which game they pick and how far they want to take the remaster. That’s definitely in line with the timeline for a TV show.






  • I’m a male, but I am married to someone who has periods. And yeah, they’re not textbook, but they’re generally within a couple days. We can both tell when it’s about to happen because my SO’s hormones start going crazy (alternate between angry over small things and affectionate), and like clockwork, the menstrual cycle happens about 2 days later.

    But yeah, it’s generally about every 4 weeks, give or take a few days. It used to be all over the place, but now that she’s been better about exercise and diet, it’s a lot more consistent.