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Joined 1 year ago
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Cake day: July 6th, 2023

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  • Yeah, I don’t fully understand why Nvidia cards have this problem on first setup with so many distros. On Windows, the default display driver can at least boot with reduced resolution on most cards made in the last 15 years until you install proper drivers. It seems like the Linux kernel and common desktop environments ought to be able to do the same.

    Maybe this is better in the 6.x kernel, I haven’t tried it. I’m not too much of a tinkerer, so the bleeding edge doesn’t interest me. I just want a good shell, POSIX for personal coding projects, and the ability to play games on Steam. Mint is great for that once you get past the initial display driver issues.





  • Updated to be specific, I’m using Cinnamon. Muffin is the builtin tiling window manager for Cinnamon and it does exactly what you’re describing. The problem is that it moves tiles, it doesn’t absolutely position them. You have to keep moving tiles around to get them where you want them, Rectangle just has hotkeys to immediately place and resize to fit the active window for each quadrant that it supports:

    • ctrl+cmd+left: top left quadrant
    • ctrl+cmd+right: top left quadrant
    • shift+ctrl+cmd+left: bottom left quadrant
    • shift+ctrl+cmd+right: bottom left quadrant
    • alt+cmd+left: left half
    • alt+cmd+right: right half
    • alt+cmd+up: top half
    • alt+cmd+left: bottom half
    • alt+cmd+f: full screen

    It’s hard to express how natural that feels after using it for a bit, and I’m still using a Macbook for work so the muscle memory is not going away.




  • In reading this thread, I get the sense that some people don’t (or can’t) separate gameplay and story. Saying, “this is a great game” to me has nothing to do with the story; the way a game plays can exist entirely outside a story. The two can work together well and create a fantastic experience, but “game” seems like it ought to refer to the thing you do since, you know, you’re playing it.

    My personal favorite example of this is Outer Wilds. The thing you played was a platformer puzzle game and it was executed very well. The story drove the gameplay perfectly and was a fantastic mystery you solved as you played. As an experience, it was about perfect to me; the gameplay was fun and the story made everything you did meaningful.

    I loved the story of TLoU and was thrilled when HBO adapted it. Honestly, it’s hard to imagine anyone enjoying the thing TLoU had you do separately from the story it was telling. It was basically “walk here, press X” most of the time with some brief interludes of clunky shooting and quicktime events.

    I get the gameplay making the story more immersive, but there’s no reason the gameplay shouldn’t be judged on its own merit separately from the story.