Depends on what you want out of it, the level if automation etc.
Installing a system ruleset, adding a few modules and other things on that level is easy. If you can use an app store you are set. Writing custom things I have no clue about.
Finally using it. I’ve found it smoother than roll20 and fantasy grounds. Just not having to deal with roll20’s technical baggare is truly awesome.
In the end my impression is that on a technical level it is much easier to handle. Less figuring out how not to have the platform work against you and actually work with it.
You, depending on your ISP, may have troubles self hosting. There is the biggest technical hurdle.
I would bet all the pieces to make a better communication suite than discord are there. They just need to be put together into a package and marketed well.
An alternative for me is pretty much useless if it’s not an alternative for my groups. Those I use discord with. It is more likely we migrate to a corporate solution than a foss one.
Convenient, easy to use, large user base, one point registration for multiple communities, tends to simply just work.
But is it the best? Nah. And their increased monetisation drives are annoying.
I don’t know how much to read between the lines, but one can read Hasbro is to blame. Praise for WotC and the DnD team. Nothing for Hasbro…
For me it’s contentment. A satisfaction in where I am and who I am. Being able to see the beauty and appreciate the small things. No need for more. And no longer comparing myself at my worst to others at their best.
I cook large batches of stew every now and then, freeze in 2 or 3 portion packages. Then each sunday I prep some carbs, defrost and pasteurize stew and put it all together. Boom! Lunches ready to go into the work microwaves.
So there is another one who brew in a french press!
Lets do some wild improvisation!
It promts me to a) just fukkin do it and b) not expect perfection
My default is the first name I gave to myself before I even was in first class.
When I need something else or temporary I just slap together some words.
Divinity original sin 2. Starting to get to grips with the system and things are starting to go my way. Escaped from the fort and is now exploring the marshes.
That game got a serious lesrning and difficulty curve early on. Then at one point it was like a switch flipped and the party came together. Enough gear to last long enough to start chain cc-ing the mobs and enough cc skills to keep them that way.
Some hammocks even have the bug net built in creating a nice bugfree cocoon.
Those are the opinions I want so a real win-win
The Lusty Argonian Maid wants to have a talk with you.
Wonder how many furries that short story awoke…
While yes! I also am very pessimistic about Hollywood not giving him the treatment he deserves. Could be a bit too radical for profit.
It’s just more of the same but with a reset. With a puny weak sauce season mechanic I couldn’t be bothered to regrind all the reknown, all the dungeons etc. Got bit further into endgame compared to pre-season but the lack of storage and organisation made me quit a few weeks ago. Four (4) stash tabs, or is it five, and no search. How the heck am I supposed to manage loots and dungeons?
Nah, back to other arpgs
shooting dogs, killing black people or tasing autistic kids
I wish I could be excited for this, started looking into it and encountered “Long Rest”. And my heart fell. I just can’t be bothered with it. It messes with pace, rythm and creates a 5 minute adventuring day.
The Divinity: Original Sins and Pillars of Eternity (especially the second one) shows it is possible to make satisfying tactical games where “encounter resources” regenerate between each encounter. But the long rest us a DnD staple and I would have been surprised if it was gone.
The answer: worker rights and employment protections.