Happy to participate!
The one thing I wasn’t super sure on was the undo timer… was it really 30 seconds 😅? I thought it was 5-15s, but i didnt really time it. And I’ll be honest, I missed it maybe 3 times, so not much.
Besides just increasing the delay, there’s 2 other thoughts:
- A bigger target takes less time to hit (tho making it bigger might bother some, as it obstructs the canvas)
- Two times I missed were bc I failed to notice my mistake. Maybe some extra visual feedback when you place a pixel could help. For example: when the void made it to my art, I accidentally made a dark gray become black, so it was harder to notice the color change. i was too busy focusing where to place the next pixel
Overall if you feel that the undo time was fine as it was I could easily respect that decision :)
And make sure the time is synced to the cloud so they need internet connection, and so the player can’t be sneaky and reload the game to reset the timer if they pressed x too many times