Probably not, but you’re underestimating the value of presets and standards, I think. It’s less about shipping Unreal defaults and probably more about working with a bunch of outsourcing studios or even buying assets from a storefront with some confidence that everything is going to work.
I don’t think it’s as much a AAA problem, where people will have dedicated engine teams, systems engineers and a whole team managing outsourcing and more about smaller AA and indies where people are wearing multiple hats and less willing to deal with anything they don’t have to. AAA will use Unreal for other reasons.
Ultimately it’s the old open source chestnut of someone going “who cares if the UX isn’t as good, it does everything you need it to do with a bit of effort” and proceeding to win that argument into everybody still using the proprietary alternative.
FWIW, Unity struggled a lot to shed the “multiplatform indie engine for phones” stuff and it took a hell of a bunch of active proselytism to start presenting themselves as competitive for other types of things before they decided to poop all over that effort. There’s no reason it’d be any easier for Godot.
Probably not, but you’re underestimating the value of presets and standards, I think. It’s less about shipping Unreal defaults and probably more about working with a bunch of outsourcing studios or even buying assets from a storefront with some confidence that everything is going to work.
I don’t think it’s as much a AAA problem, where people will have dedicated engine teams, systems engineers and a whole team managing outsourcing and more about smaller AA and indies where people are wearing multiple hats and less willing to deal with anything they don’t have to. AAA will use Unreal for other reasons.
Ultimately it’s the old open source chestnut of someone going “who cares if the UX isn’t as good, it does everything you need it to do with a bit of effort” and proceeding to win that argument into everybody still using the proprietary alternative.
FWIW, Unity struggled a lot to shed the “multiplatform indie engine for phones” stuff and it took a hell of a bunch of active proselytism to start presenting themselves as competitive for other types of things before they decided to poop all over that effort. There’s no reason it’d be any easier for Godot.