Honestly, the biggest problem with the Quest headsets is that they’re made by Facebook. Sorry, “Meta”. The Quest 2 stand-alone headset would be an obvious recommendation to anyone curious about virtual reality if it weren’t a Mark Zuckerberg product.
Yep. It kills me, but I won’t do it. It otherwise is a nice little piece of tech, but the price of dealing with Facebook is a lot bigger deal to me than the price tag in cash.
The New Quest Pro! Available at only the low low cost of the uncensored live footage of your newborn streamed to Lord Zuck himself!
RIP metaverse. When VR becomes ubiquitous, I hope a sociopathic company like Facebook isn’t in charge of it.
The meta verse never made sense anyway. Technology is about making stuff simpler, how is going to a virtual store inside a 3D environment simpler than going to a website? What sort of benefit does it being 3D add?
It’s just a bunch of extra overhead (both operating and using) and no one will use it. The meta verse would never evolve beyond things like VR Chat.
I think browsing in 3D is a lot more pleasant. I’d be extremely tempted to make myself a virtual library to browse my book library if the Apple Vision Pro resolution ends up being enough to make text crisp enough for comfortable reading. There’s a reason I still go to physical bookstores or library on occasion to browse. It’s different than scrolling a list on a page.
Friend. Nothing about technology make anything simpler. It’s all about efficiency
Fair, but I don’t see how navigating a virtual three-dimensional mall is going to be more efficient than just ordering stuff online.
The up-side of visiting a real mall would be the ability to view objects, touch them, smell them, and so forth. You’re also be able to purchase the object on the spot and bring it home with you. VR doesn’t really offer that though. Maybe you’d get a rough idea of the size of an object but you wouldn’t be able to say, try it on or smell it, and you’d still have to wait for it to be delivered to you.
Now you can have 30 virtual monitors instead of one real boring one
Another bs article by a hacky tech “journalist” lol
https://www.roadtovr.com/meta-cto-report-quest-pro-cancelled/
Meta didn’t cancel the Quest Pro.
So much for calling themselves Meta
What if it was all just a distraction all along, made so that people wouldn’t associate every service they’ve bought quite so strongly with their own failing platform.
Apple will do the same I’m sure after they release their Vision Pro headset. People still aren’t totally sold on VR so there will need to be a race to the bottom before we can start climbing back up to high end headsets.
Apple’s headset is a new thing, with a lot more features than VR. We’ll have to give it time to really know if it will find a market.
VR’s main issue is price I think, because most people don’t want to spend a grand on a gaming peripheral system. So the VR market is a niche but seems to be going well from what I can see in the Steam store. I’ve been playing mostly VR games since I got an Index set, because it’s a lot more interesting and fun overall than regular 2D games. The fighting games are good exercise too.
VR’s issue isn’t just price. It’s obtrusiveness. You can watch TV or play a game in a room with others and often with other things going on. With VR, you need more or less a total commitment to isolation. That inherently limits It to niche users.
My Quest has basically been picking up dust since the day I got it because my life isn’t conducive to shutting out the world.
One of the biggest issues I encountered with mine was simply needing space. Nobody wants to rearrange all the furniture in their living room every time they want to play a video game. It caters almost entirely to people with large houses or spare rooms, where they can dedicate an entire space to VR. Because if you need all the furniture up against the walls to play VR, that doesn’t necessarily work when you also want to use the space as a living room, office, or den. Because the alternative is constantly hitting walls, furniture, ceiling fans, etc…
And that’s a very tight demographic, because (on top of being very expensive) it automatically excludes pretty much anyone who lives in a city or small/mid-sized apartment/townhome.
That sounds like a problem that you might have if you live in a war zone or something. But anyone else who has some downtime can easily jump into a VR game and have a blast.
I guess another situation that would make VR hard to use is if you have dozens of small creatures running around near your feet. If you’re raising an army of cats or ferrets, something like that.
My small kids almost qualify as an army of cats or ferrets, and they absolutely insist on being fed, watered, and interacted with.
Yep that’s no problem to accomplish and still use VR if you wanted to. Nobody said you have to neglect your kids to use it, you just might have to wait until they’re in bed or away.
Regarding VR gaming:
I have a custom gaming rig and an index. I don’t play it. We used it a bit when we first got it. Then it got put away because it wasn’t being used much, and it’s not fun having sensors, a headset, wires, cord suspension rigging, gaming rig etc. strewn about a large spare room (which most people don’t have), and I don’t feel like getting it back out. It’s just a level of commitment that is too much for me to bother. I’m not suggesting I’m like other consumers, but I feel like people simply don’t care enough to deal with VR until it’s fully fleshed out, easy, wireless, lightweight, affordable with a plethora of games. Which might be quite a while from now.
You summed it up exactly. I had a vive and oculus. I barely used them. Only when people came over to try it. Eventually just sold them both as they were collecting dust.
Aside from the easy part, and a game selection that’s clearly less than pancake, wireless with the Q2 is cheap, wireless (even for PCVR), and stupid fun. Setup is still a bit onerous as nobody in the money chain has a reason to make it easy. OTOH, a $40 router, $10 for virtual desktop, and a balling game PC is all you really need.
I rarely have more than an hour or two for gaming at a times. So the weight of the headset and any battery life issues are moot.
I picked up a used psvr pretty cheap as an intro to see if vr will hold my attention long-term before dropping a few grand on an index and pc to run it, only for the novelty to wear off the next year… I wouldn’t be able to justify getting a nice setup without this intermediate step.
I know the psvr tracking is very imperfect, and the games are older/less refined, but I’m considering it an entry level model based on the price point ($120 for headset, controllers, camera, and cords/connectors, tho ofc that doesn’t include the console or games). For that, it’s pretty good.
Apple has infinite money to burn on failed projects. The Apple Watch sold very poorly the first few years it was out. Now they’re literally the most sold watch on the planet.
They called this headset “Pro” because they’re 100% going to release a cheaper model in two years and be like “We figured it out guys! Same shit, half the price!” And they’ll call it the Vision Plus or some bullshit.
Vision Air. Calling it now.
Tagline: “Vision. Airy.”
Maybe, but sometimes Apple bucks trends. Apple fans are certainly happy to shell out for premium devices
Apple is touting AR for its headset, but it drops into VR with the twist of a knob. It will never sell in volume at that price, but there are already people lining up to get one.
I want it bad. It’s not cheap and I absolutely respect the price tag, but there’s a bunch of first/best in class features that change what it can do.
It’s too big to just wear in your day to day, but the resolution and responsiveness in the passthrough combined with a very comfortably powered laptop chip allow for all kinds of cool stuff that you couldn’t do on other headsets. Clearly seeing your environment while also being able to replace whatever and have sufficient resolution for at least intermediate sized clean text is a lot in that package.
Huge win for the economy. He blew billions creating another data harvesting BS.
Most of the money spent on product development is likely going to engineers, graphic artists, industrial designers, and other professionals (who are in turn paying tax on their payroll) or to other software/IP vendors (who in turn are paying their own engineers).
Granted, that’s probably not as good a use of capital as, say, direct benefits to people in poverty, but it’s vastly better than stock buybacks in terms of public benefit.
@nanoUFO Sounds like they are running out of money quite quickly.
This will certainly make a resurgence if/when the Apple Vision Pro headset becomes successful.
And Meta will jump back into the ring with a competing product with a similar feature set.
Those early adopters getting screwed again.
Maybe they realized that Apple’s is so much more premium that whoever would buy the Quest Pro would instead by the Apple Headset.
Not sure … not everyone can afford 3k €.
Yes, but if you’re willing to drop $1k on a non-gaming VR headset you’re probably also willing to drop $3k. Might as well spend the extra and get the premium product if you’re going to pay the premium price (or so the thinking is likely to go).
Wait, quest isn’t gaming vr? What is it for then?
It’s specifically the quest pro models, which I believe we’re geared more towards the same sort of thing as the apple headset.
Now investors should top buying meta Facebook shares.