B3_CHAD@lemmy.dbzer0.com to Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.comEnglish · 1 year agoCan they even track pirated installs ?lemmy.dbzer0.comimagemessage-square75fedilinkarrow-up1393arrow-down14
arrow-up1389arrow-down1imageCan they even track pirated installs ?lemmy.dbzer0.comB3_CHAD@lemmy.dbzer0.com to Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.comEnglish · 1 year agomessage-square75fedilink
minus-squareL3ft_F13ld!@links.hackliberty.orglinkfedilinkEnglisharrow-up17·1 year agoHell, that’s even better. Running scripts on a bunch of VMs on a couple hundred server machines. If that doesn’t do it, I don’t know what will.
minus-square50MYT@aussie.zonelinkfedilinkEnglisharrow-up24·1 year agoA webGL program that just sends the packet with the install count details. You could send 200 packets a second easy.
minus-squareFARTYSHARTBLAST@sh.itjust.workslinkfedilinkEnglisharrow-up11·1 year agoThis is the real answer.
minus-squareseaturtle@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·edit-21 year agoVideogame Piracy, no-install % WR strats
Hell, that’s even better. Running scripts on a bunch of VMs on a couple hundred server machines. If that doesn’t do it, I don’t know what will.
A webGL program that just sends the packet with the install count details.
You could send 200 packets a second easy.
This is the real answer.
Videogame Piracy, no-install % WR strats