• BaroqueInMind@kbin.social
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    1 year ago

    I personally would’ve loved it if the competition was GOG, but it seems consumers don’t particularly care about ownership

    What the fuck are you saying? Of course consumers care about ownership, otherwise Stadia would be dominating the market, and we can see that it’s not.

      • BaroqueInMind@kbin.social
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        1 year ago

        If you are trying to argue that ownership was not even a part of the multitude reasons Stadia failed and is off the table, you should seriously need to consider evaluating your critical thinking skills.

        • Gamey@feddit.de
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          1 year ago

          It wasn’t, it works for Nvidia, people just don’t want to pay for their games twice and that broke Stadias neck…

        • stillwater@lemm.ee
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          1 year ago

          This was supposed to be the comment where you show why ownership was a major factor in why Stadia failed, not a comment where you huff and puff and complain that something you insist on isn’t being accepted.

    • money_loo@1337lemmy.com
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      1 year ago

      Their point being that if true ownership was the priority for consumers then they would be exclusively using GoG, since it’s the only store that gives you your games to actually own.

        • money_loo@1337lemmy.com
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          1 year ago

          First time hearing of them, after browsing a bit I’m not sure I’d agree they’re better than GOG, but they seem to focus on indie games which is super neat.

      • PoopingCough@lemmy.world
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        1 year ago

        If they cared only about true ownership yea. But GoG doesn’t have every game Steam has. If they had the same selection i could easily see more people switching. I and I’m sure many others use both.

        • TallonMetroid@lemmy.world
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          1 year ago

          It’s a self-reinforcing cycle, unfortunately. GOG doesn’t have the market share that Steam does, so publishers don’t release games on it, which leads to people continuing to use Steam and maintaining its dominant market share.