• finthechat@kbin.social
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    2 years ago

    It just wasn’t that good. Not terrible, but very bland. I put 30 hours in but finally stopped when I realized I wasn’t having fun, I was only chasing the idea of fun.

    I don’t even like DND and I thought BG3’s first act put the entire story of Starfield to shame.

    Now I’m playing through Phantom Liberty and loving the hell out if it.

    • batmangrundies@lemmy.world
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      2 years ago

      Yeah you put it really well.

      I generally feel the same way about all Bethesda games. I’ll return after some DLC and Mods have been released.

      There is some pretty cringe writing and stylistic choices this time around. Space cowboys and Freestar were conceptualized by a child and the PG pirate brigade are embarassing.

      There are some bones for a pretty great empire building mod though. Can’t wait to see a sim-settlements type mod for Starfield.

    • Thranduil@lemmy.world
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      2 years ago

      I started liberty by accident trying to level up a bit. Figured i would take my leave and come back later only for the dlc to fail because the thing chrashed and person was not saved

      • finthechat@kbin.social
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        2 years ago

        Lol the same thing happened to me the first time I tried it.

        I went to the assigned area, chatted with the quest NPC, then I wanted to just murder all the hostiles in the area, so I went to find a good sniping spot… and then the quest failed because I left the area. RIP that NPC, RIP Phantom Liberty.

    • kmkz_ninja@lemmy.world
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      2 years ago

      You’re enjoying Cyberpunk, but Starfield was bland to you? Night City is sparse and empty as hell.

      As an aside, the corpo storyline in Starfield is miles ahead of the corpo sroryline in Cyberpunk.

  • Eochaid@lemmy.world
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    2 years ago

    Overblown and knee jerk.

    I’m enjoying the absolute fuck out of this game - hundreds of hours already and no regrets. This game is a lot deeper than anyone gives it credit for, it’s fantastic, and I’m looking forward to more of it.

    No Man’s Sky bores the hell out of me and yet I’m having so much fun exploring planets and raiding pirate bases and being surprised by handbuilt content in what I thought would be a procedurally generated dungeon. Not to mention the surprisingly deep side and faction quests. Oh and so many hours playing with the shipbuilder.

    I’m sorry you’re not having fun guys. But maybe you should focus on things that are fun for you?

    • BallShapedMan@lemmy.world
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      2 years ago

      Agreed, at first I wasn’t excited about it but as the quests opened up I was in. I’m on the “new game+” right now and seeing what else I can mess up lol.

      My quests tend to end in a lot of shooting innocents… I don’t know why that keeps happening. It can’t be anything I’m doing…

    • Son_of_dad@lemmy.world
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      2 years ago

      Sadly I’ll never get to enjoy it, I’m not gonna buy an Xbox just to play it. Really really stupid that we’re still doing exclusive games in 2023. I’m a PlayStation user literally wanting to give Bethesda my money, but they don’t want it.

      • Pratai@lemmy.ca
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        2 years ago

        Same. Can’t imagine the logic behind denying a product to a console that outsells yours 2:1. It’s fucking dumb.

      • Lev_Astov@lemmy.world
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        2 years ago

        Just think of it as a PC game that happens to also have an Xbox release holding it back for some reason.

    • CraigeryTheKid@lemm.ee
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      Sorry, to clarify, after you mention NMS, all those funs/positives were about Starfield again, right?

  • distantsounds@lemmy.world
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    2 years ago

    It’s just a clunky reskin of fo4 with no depth. I’ve put about 50 hrs in at this point & will probably continue for a bit because it’s a comforting loot cycle that pleases my lizard brain. It really lacks the feeling exploration possibilities that Skyrim & fallout worlds have. The bugs, UI, bland emptiness, and shit tier maps are why I wouldn’t recommend…but is a decent time kill if you’ve enjoyed their previous games

    • Kaldo@kbin.social
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      Same, I pirated it to give it a try, put in a few dozen hours to make sure I’m not missing anything but left pretty disappointed tbh. It has a strong interesting opening but the more you try to get into the nitty gritty details, the more shallow and flawed the game becomes until you’re just doing chores for the sake of it. Some people find enjoyment in these chores but it ain’t me, maybe in a few years it becomes better. I got phantom liberty instead and am having a blast there instead

    • Klystron@sh.itjust.works
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      2 years ago

      Verbatim my opinion. There’s nothing enjoyable here folks unless you like turning off your brain, fast travelling to planets and 100% search missions.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      2 years ago

      It’s been out longer and has improved over time. I’d wait until Starfield has been out for about the same length of time, see if things even out or continue to trend down.

      What needs improvement in Starfield, though, isn’t likely to actually be improved. Can’t even think of a time where a game’s story was re-written over time to be better.

    • war@kbin.social
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      2 years ago

      And poof, just like that the criticism has been invalidated! Great job!

  • BudgieMania@kbin.social
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    2 years ago

    I really really hope that the expectation vs reality of Starfield is the final straw that makes people pause the next time a game markets itself as having an scope and quality that is absurdly beyond anything else on the market.

    We have seen this story time and time again and the claims never, ever, materialize on launch. Maybe they get closer to the initial scope over the next few years if they can afford continued development and support, but that’s exactly the point, that you need way more man hours and budget than what is acceptable in a realistic development cycle to reach that kind of scope while maintaining overall quality of the game.

    The next time that a game claims to have absurd size or whatever million planets or that you can be anything you want or whatever other immense thing like that, ask yourself what parts of the game have taken a significant backseat to achieve that. Because we are well past the point of the industry having proven that the limitations for the scope of a game are not technical anymore, but budgetary. And there’s only so much that can be done in 8 years.

    • Blamemeta@lemmy.world
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      2 years ago

      Its more than that. Its bland. Fucking Skyrim had more going for it than neon. Tavern wenches shows more skin than Neon Workers. People actually bleed in skyrim. Drugs even, I think skooma has better writing tham Aurora.

      SF is just corporate.

      • Eochaid@lemmy.world
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        2 years ago

        Tavern wenches shows more skin than Neon Workers.

        The fuck?

        People actually bleed in skyrim. Drugs even, I think skooma has better writing tham Aurora.

        Uh huh…

        SF is just corporate.

        Or…maybe just going for a different tone that doesn’t fit your dark gritty sensibilities?

        • Blamemeta@lemmy.world
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          2 years ago

          Maybe, but it feels more corporate and sterile than just a different tone. Like they wanted more but had to reign it in.

    • BaroqueInMind@kbin.social
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      2 years ago

      Honestly, seeing this AAA game play like a shit-tier shovelware game on my pretty fucking robust Linux gaming PC makes me kinda fine with Star Citizen taking its sweet time now.

      • drekly@lemmy.world
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        2 years ago

        LOL star citizen is taking its time to vacuum up money, not develop a good game. They haven’t even decided on a flight model. In a flight game. After a decade.

  • ahornsirup@artemis.camp
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    2 years ago

    Honestly, I’m amazed by the hatedom for Starfield. It’s … a Bethesda game (and it’s actually better at being a Bethesda game than Fo4). I’m not sure what people seem to have expected?

    • sushibowl@feddit.nl
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      2 years ago

      My hot take on Bethesda is, they simply don’t do game design. They take their previous game, slap whatever is the fashionable mechanic of the day on top, and just roll with the punches until it sorta kinda works.

      They haven’t done any real game design probably since Morrowind. Since then they’ve added weapon armor crafting in skyrim, base building and weapon customization in fallout 4, and now in starfield they’re adding procedural planets, resource mining, Ship building… the game is collapsing under sheer feature count.

      The problem for me is, it’s not enhancing the core Bethesda experience; they are rather diluting it. All this extra crap just distracts from the actual thing I want from a Bethesda game, which is a big open designed world filled with interesting locations, characters and quests that you’re free to discover as you like. The procedural content especially is, like, antithetical to the formula.

      • harmonea@kbin.social
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        The procedural content especially is, like, antithetical to the formula.

        Agreed; I don’t even understand why procedural generation is popular anymore. It was novel in its first uses, but where devs see convenient shortcuts and marketers see “infinite replayability,” I see “this shit is all going to feel identical after like 5 tries tops.”

        Oh look, it’s the skybox from 3 planets ago with the ruin from 2 planets ago and the enemy selection from 5 planets ago. And I think this might be a new shade of blue in the grass, or is that just the skybox casting a weird hue over everything?

        Much refreshing, very discover, wow.

    • bogdugg@sh.itjust.works
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      2 years ago

      I believe it amplifies some of the worst aspects of their games. If I think back to what I liked about Oblivion, it was a world that felt lived in. Objects had purpose, characters had homes, content was discovered. It relied a lot on procedural content, but it felt like there was a strong level of cohesion between the procedural elements and mechanics. The disparate aspects of the game fed into one another. With Starfield, you get this huge increase in scope, but each individual part feels kind of empty and boring and clunky and slow.

      Here’s a contrasting example:

      In Oblivion, imagine if you wanted to steal something from a vendor. You have to wait for night, you have to pick the lock, items have actual value, you have to stealth in case they catch you, you know if they can see you, there are other things to do in the city in the meantime, and during all this you might find something unexpected along the way that completely tangents you off into a different direction. All these elements come together to create interesting player stories, and none if it needs to be tied to any guided narrative.

      In Starfield, all of these elements fall apart. The scope of the game means you’re constantly fast travelling from location to location. No single location has too much going on, and half the time what is there is sending you back out to space anyway, so you never really feel much connection to any physical place. The relative value of items is totally skewed because of the scale of ship related expenses compared to anything else, so what’s the value of stealing a cool rock? It’s also very difficult to tell relative weapon/item quality at a glance. I know that a steel sword is better than an iron sword; I have no clue why a Reflective Terrablazer is better than a Targeted Blurgun - and the default weapons usually don’t matter anyway because I would much rather have cool modifiers. The stealth and lockpick mechanics are both behind skill tree unlocks, so you’re far less likely to engage with those mechanics in the first place. The shops are all open 24/7 (I think? honestly don’t even know) so the day/night cycle seems irrelevant, so sneaking in to the shop is a no go, and I feel pretty limited in lockpicks and don’t really know where to reliably buy than a few at a time. And you never, ever, find anything surprising or compelling, and if you did it would be reduced to a quest checkbox.

      So to summarize: I don’t know who I’m stealing from, I don’t know why I would care to steal anything, it’s not obvious how stealthy anyway I am unless I skill into it, it’s not worth using my lockpicks, I’ll never be caught, and their door is always open. There’s zero motivation to actually engage with the world in a way that makes it feel alive. But it’s critical to note: all those systems are still there! You can do all this stuff in the game! But because of how things are structured, even though the game on a fundamental level is extremely similar, the way you interact with it is totally removed from the kind of emergent fun that makes exploring those worlds so fun. It’s just a smooth path of monotony to the next thing. The systems often amount to less than the sum of their parts.

      Now I’ll admit, some of this could be on me. Maybe I’ve changed. It’s possible. But man, I tried. Hey, what’s that cool cave on this planet? I’ll go check it out! Oh uhh, it’s nothing? There’s… a dead crab and a box with some old glue? Okay I guess?

      • kmkz_ninja@lemmy.world
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        2 years ago

        I think vendors being open 24/7 was a quality of life choice. Different planets work on different time-scales. In skyrim, you fast travel from Riverwood to Whiterun, and it only takes a few in-game hours. You leave Riverwood at day and likely load into Whiterun at day as well, so shops and quest-givers are more likely to be up and open.

        In Starfield, the day/night cycle and the distances are so different and vast that every time you jumped anywhere it would be a 50/50 on it being night and you having to find a bed or chair to wait or not. I think that would get tedious, so the shoddy solution is that everything is open 24/7.

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          Oh you’re definitely correct. But I think many decisions were made in this way, and it compromises the core experience. There’s all these friction points between the different systems that make the experience feel disjointed. They are each fine in isolation, but they don’t talk to each other very well, in my opinion.

          Even Skyrim arguably suffered a little from problem of locations not mattering, but at least you needed to first visit the place to unlock it as a fast travel point, which meant you needed to travel there on foot, which meant exploring the world, which requires other design work that supports that experience. But for Starfield of course, these are planets so you can just fly there. It makes sense for what the game is, but it doesn’t make for a compelling experience. See that mountain? You can go to your map and fast travel there.*

          *I know it doesn’t work that way once you land on a planet, but you know what I mean

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      It doesn’t have the same impact from the world design or story telling. It’s generic. It’s boring. It’s bland. The game play is exactly the same, but the motivation to give a shit about anything is gone because nothing about the world is very interesting aside from the aesthetics.

      Shit, man, even the books in the game are just excerpts from real books. Like… humans haven’t written anything new in the 200 something years since Earth’s exodus? Cmon.

    • aDuckk@lemmy.world
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      2 years ago

      I don’t think it’s a bad game at all. But the Bethesda formula is definitely showing its age and the muted tone and presentation of Starfield, compared to Elder Scrolls and Fallout, accentuates this. I have like a dozen other games vying for my attention and a huge backlog of other titles, and I’ve been struggling to find motivation to play Starfield as a result. If I’d paid CDN$90 for the privilege I’d probably feel more strongly about it either way.

    • NumbersCanBeFun@kbin.social
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      2 years ago

      More progress than “better at being a Bethesda game than Fo4”.

      I was a die hard Bethesda fan prior to 76 and they need to do better than par to earn my favor back. They scorned me and my wallet isn’t going to forget that any time soon.

    • OctopusKurwa @lemm.ee
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      2 years ago

      Their biggest, most consistent fault isn’t bugs orjank, it’s the stale as fuck writing. They desperately need the hand the reigns to some new talent in that area.

      It feels like they’ve been incapable of writing a compelling narrative with interesting characters for decades now.

    • bitsplease@lemmy.ml
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      2 years ago

      I did actually enjoy starfield (it wasn’t amazing or anything, but I don’t regret my purchase), but I have to say, I hate this argument.

      For one thing, being a Bethesda game doesn’t just immediately grant a pass for being bad in all the ways Bethesda games are generally always bad (bugs, bad facial animations, outdated mechanics, etc). Each game should be judged for how good of a game it is, not how good a " Bethesda game" it is.

      Secondly, and more importantly, the fact is that this time around is especially bad simply because all the typical “Bethesda” issues are just starting to become more and more egregious as time goes on. The fact is that if you handed me this game and told me that it was a heavily modded copy of FO4 I’d 100% believe you. Nothing in this game really shows a meaningful step forward either in tech or gameplay from what we’ve seen before. The only real “new” thing is ship to ship combat, which is frankly very lackluster.

      As for what people expected? Better. That’s pretty much the long and the short of it. They expected it to feel less clunky than FO4, they expected space travel mechanics that weren’t just glorified fast travel menus, and new gameplay that doesn’t just feel like the same shit Bethesda has been doing since Morrowind.

      That being said, the worldbuilding is phenomenal, as is typical of Bethesda, and at least for me, that’s where most of the fun came in, just wandering around and doing side quests to explore more of the world. But once you’ve more or less explored the world, there’s not much left to draw you in. The gameplay itself certainly hasn’t been fun enough to make me seriously consider a newgame+ any time soon.

  • ColeSloth@discuss.tchncs.de
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    2 years ago

    “Bethesda has garnered a bit of a reputation for releasing games with loads of bugs in them,”

    A bit? Lolololol

  • Kongar@lemmy.dbzer0.com
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    2 years ago

    I got it for “free” with my new cpu purchase. I played about 5 hours. It was a total slog. Put it down and have zero regrets. Bethesda has been making some very boring games lately imo.

    • rosymind@leminal.space
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      2 years ago

      Skyrim was one of my favorite games for several years.

      I tried watching my husband play Starfield but I kept zoning out, using my phone, or getting up to do something else. I’d rather do laundry. Starfield is boring A.F to watch, and I have zero interest in playing it

  • Blizzard@lemmy.zip
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    2 years ago

    That’s just Steam. Perhaps it’s being held in higher esteem by the Playstation communi… oh wait.

  • Dylan@lemdro.id
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    2 years ago

    As buggy as Fallout 4 was I absolutely loved it and got me started on the Bethesda Train. Played New Vegas and Skyrim afterwards and those were great.

    Starfield almost bored me to tears. Combat and Ship building are great but everything in between is just very average at best.

    And then with Cyberpunk releasing it’s 2.0 update and DLC these past week, I have almost no urge to go back to Starfield anytime soon.

    • brsrklf@jlai.lu
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      2 years ago

      New Vegas uses Bethesda’s Fallout 3 engine, but it was made by Obsidian. It’s not the most representative of what Bethesda does (well, except the part where it’s very buggy, I guess. That part mostly comes with the engine).

  • xkforce@lemmy.world
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    2 years ago

    So you’re telling me that a game that is an unoptimized, buggy, shallow mess isn’t game of the year? No…

  • Sho@lemmy.world
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    2 years ago

    As to be expected from Todd “it just works” Howard 🙄 He has this weird ability to snatch failure from the jaws of success alot of the time.

  • Hemingways_Shotgun@lemmy.ca
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    2 years ago

    It has it’s share of problems, but for the most part I’m enjoying it greatly.

    The biggest issue (for me) is that outposts are largely useless and can safely be ignored. Exploration is useless and can safely be ignored. They both need to be fleshed out and made much more important to the game as a whole.

    I feel like I need to do outposts and scan planets to experience the game fully, but I don’t want to do either of those things because they’re pointless.

    However on the flip side of that, a LOT of the quest lines are super fun and some of the best I’ve seen in a Bethesda game for sure. The whole Crimson Fleet storyline was great, for example, although I wish there were more options to subvert it. (I found myself wanting to drop certain evidence off with the news reporter rather than where I was supposed to. I was sad when it didn’t let me.)

    Ship building is great, but companions are clingy and needy.

    The biggest positive is that we simply have a proper single-player game again instead of the pseudo-single-player crap from ubisoft where for certain missions you need to “team up” with other people online who may or may not be annoying as fuck.

    So all in all, swings and roundabouts. But for me, the positives more than outweigh the negatives.

  • Zdvarko@lemmy.world
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    2 years ago

    No surprise, if they had only upgraded their game engine so you didn’t have so many cut scenes would have been much better.