Is it really tempting for people? They’ve given me too many headaches when I’ve had to reformat or add functionality to files.
Unless it’s a simple single use script that fit on the computer screen, I don’t feel like global variables would ever be tempting, unless it’s for constants.
They’ve given me too many headaches…
I.e. you did use them, but learned the hard way why you shouldn’t.
Very likely OP is a student, or entry-level programmer, and is avoiding them because they were told to, and just haven’t done enough refactoring & debugging or worked on large enough code bases to ‘get’ it yet.
This community makes more sense when you realize the majority of users are CS students.
As with the sexual connotation here, the temptation is not rooted in long-term considerations like future maintainability
Most people suck at software engineering.
Plus, there’s always the temptation to do it the shitty way and “fix it later” (which never happens).
You pay your technical debt. One way or another.
It’s way worse than any gangster.
Not if you leave the project soon enough. It’s like tech debt chicken.
Then, at your new job, you see garbage code and wonder what dumbass would put global variables everywhere
That’s how this industry works ;)
You’re gonna see that even if you were pious at your own job. So you’re only wasting time.
Is it really tempting for people? They’ve given me too many headaches when I’ve had to reformat or add functionality to files.
I don’t get it either. Why would you ever feel the need for them to begin with?
Unironically: For in-house scripts and toolboxes where I want to set stuff like input directory, output directory etc. for the whole toolbox, and then just run the scripts. There are other easy solutions of course, but this makes it really quick and easy to just run the scripts when I need to.
But those would be constants, not variables.
Obligatory, mutable global variables are evil.
“But what if I put the whole program into a class and then made it a class wide variable?”
Sounds like the piece of legacy software I have do deal with.
Just create a global object and stuff your variable in there. Now you have a global singleton and that’s not a purely bad practice :D
Not necessarily a bad practice if the singleton is immutable, and it’s provided via dependency injection for example.
As a hobby coder: “mmmhm, mmmm, mmhm… I know some of these words!”
Software dev is full of obscure keywords that describe otherwise pretty simple or basic concepts you stumble upon in practice naturally and that you probably already understand.
- singleton: a class/object that is designed to be single use, i.e. only ever instantiated with a single instance. Typically used when you use class/objects more for flow control or to represent the state of the program itself, rather than using it to represent data
- immutable: read-only, i.e. unchangeable
- dependency injection: basically when you pass a function or object into another function object, thereby extending their effective functionality, typically for modular code and to separate concerns.
Here’s one more of my favourite examples of such a keyword: memoization