And I guarantee you it has more than that because honestly the verified system is kind of bad. I literally have five games in my library marked as not supported but they play perfectly fine with no issues¯\_(ツ)_/¯
Yeah, i’ve seen a couple of “Unsupported” titles and I’m like “but they work fine with Proton Experimental or GE tho?” Maybe it has something to do with the ProtonDB reports, or are those two unrelated?
They’re unrelated. It just means that it didn’t work well when they last tested it, which could’ve been a long time ago.
Or that it’s literally not supported by the publisher. It may run fine, but you’re on your own.
Most Proton games aren’t supported by the publisher on Linux, and that’s separate from the verified status. Unsupported just means Valve hasn’t confirmed that it needs their expectations on the Deck.
Conversely, “Verified” does not necessarily mean “runs at a consistent or pleasant framerate.”
I bought my Deck in part to start working through the massive mountain of unplayed games in my library because I spend enough of my day sitting at a computer as it is.
But a lot of the titles I had in mind, despite being Verified, can barely run at a consistent FPS in the mid-20s even at minimum settings. The Outer Worlds, Outer Wilds, Wolfenstein II to name a few. Baldur’s Gate runs okay, but chugs battery despite looking absolutely terrible with DSR turned to max performance.
I’ve tried streaming games from my PC but with mixed results. It’s great for performance and battery life but it’s not good at recovering from dropouts in connectivity.
I live in an apartment complex with pretty crowded airwaves so it’s hard to get a good connection sometimes, even just through the wall between my bedroom and living room.
Any hiccup in the connection leads to an immediate desync and I lose video completely, but it seems incapable of detecting and recovering from this. The only fix I’ve found is to restart the stream, either by restarting the game outright or putting the Deck to sleep so it disconnects and then waking it up and reconnecting to the running game.
I love the concept of the Deck and I realize that this is the kind of stuff to expect as an early adopter, but its performance and usability was definitely oversold.
It’s definitely going to run afoul of current-gen only titles.
The PS4 and Xbox One had utterly shit CPUs. Even at launch, they were half the speed of average PC desktop chips.
PS5 and Xbox Series X have pretty good CPUs. And games will now be doing extra shit to utilise that and keeping to the target framerate.
Graphics can nearly always be toned down to low levels, to run at 720p (even if upscaled to that), reduce quality of all assets, etc. But the base things the game needs in order to run at all often can’t be. While I’m sure you could mod Baldur’s Gate 3 to take away every NPC that isn’t vital to the story in Act 3, it won’t be the same game.
Yeah you definitely can’t expect extended runtime on battery for anything other than light games like rimworld. I haven’t had any particularly large performance issues with the majority of my library thankfully but I also have a portable battery pack capable of 65 watt charging that is also larger than the steam decks own internal battery so I’m able to more than double the life of my steam deck when I’m not directly next to an outlet
Yeah using the built-in steam deck streaming has been very very poor for me. Like when it works it works great, but when it drops connection just like you. It desyncs and i lose video and it’ll stay like that for minutes.
I switched to using Moonlight and sunshine, though decky and moon deck. and that seems to work a lot better for me. When I desync, the quality temporarily drops, but the game is still playable. And it’ll usually pick itself back up within a couple seconds. Way better than the built-in streaming on Steam, and moondeck will also utilize your custom controller input profile if you have one.
That’s great, but to be fair some of them are “technically playable” but a real pain in the ass to play on the steam deck. The definition of “playable” is really not what you’d expect.
EDIT: I don’t understand why I’m getting downvoted so much… I own a steam deck and love it, and my comment is on topic… I’m literally the only top comment on the thread, are you guys trying to incentivize people not to engage on lemmy’s post ?
i use it as a rough guide.
but always check some reviews and comments from deck users too.no three point scale can reflect all the ins and outs, of techical and playability and preferences.
If i had to guess at why the downvotes, I’d say there’s a failure of comprehension here.
“Great on Deck” means you can play them well on the Steam Deck with few hiccups (damn near what you get if you ran it on Windows, basically). No more, no less. Doesn’t indicate that the game would feel good to play with a controller, but you CAN play it regardless. I don’t have a Deck, but yeah there’s a couple of games in my library that I look at the Community Controller Layouts and go “nah, that looks like a nightmare to use. I’m just gonna not be lazy and KB&M it”. I’m gonna assume doing the opposite on The Deck is…not impossible, but very impractical. Also gonna assume this is your gripe VS what people are likely taking from your sentence (“it says they’re playable, but they’re not”)
I think you are right. I guess I should have been clearer to convey what I meant.
This is the best summary I could come up with:
The Steam Deck from Valve has now hit over 12,000 games that are rated Playable or Verified.
While it’s still far short of the total number of games and software on Steam, which is now over 96,000, it’s still an impressive number that Valve has been able to get through and give some form of testing.
At time of writing the current numbers are:
You can check out the full list on SteamDB, which includes titles that had their store page hidden although owners can still download the games.
There’s various reasons for games to no longer be sold including expired licensing.
You can download and try anything on Steam Deck these are just what Valve put through testing.
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