Some context: So far all I’ve done has been passively watching game design analysis type videos as well as Unity implode on itself without really jumping into gamedev. I only got inspired rather recently to take the dive.
I don’t think I’ll be able to dabble with the engine just yet (busy schedule and all that), but I want to at least have some rough direction on where to go and figure the rest out myself.
My main concerns are art and programming, mostly because I have no experience for those. I do have some experience with graphic design and figma however, so its not like I’m jumping in with no skillset.
The plan I had in my head was: learn UI > create a basic visual novel > create a basic rpg game > (a few more steps) > “reasonable/realistic to make” dream game.
Ignore me. I am wrong
Godot uses F# as a programming language so that is where I would start, look up tutorials of F# on YT or UdemyThere are some playlists on YT about making idle clicker games with Godot but those usually use Godot 3 visual coder which has been removed in Godot 4.~~One series I watched made a game in the visualiser then converted the game to F# after a bit.
https://m.youtube.com/playlist?list=PLQsiR7DILTcwfzXxkyDIyFA-XJoG39U9L~~
Sorry (ok maybe not) but Godot uses an internal script that resembles Python, with optional .net bindings.
The .net bindings are c# native.
You could use f#, but if you’re still learning the ropes that’s setting yourself up to fail, since it’ll limit the use of documentation and add a high hurdle to clear
Well crap.
I have to say this is the first time I have seen anyone recommend f# for game dev, let alone godot.
Well I was wrong so feel free to ignore me.